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	<title>ninja-gaiden-dragon-sword &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/ninja-gaiden-dragon-sword/</link>
	<description>Feed of posts on WordPress.com tagged "ninja-gaiden-dragon-sword"</description>
	<pubDate>Fri, 18 Jul 2008 20:43:28 +0000</pubDate>

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<title><![CDATA[Sommar och spelande]]></title>
<link>http://gabbster.wordpress.com/?p=140</link>
<pubDate>Thu, 19 Jun 2008 08:26:26 +0000</pubDate>
<dc:creator>gabbster</dc:creator>
<guid>http://gabbster.wordpress.com/?p=140</guid>
<description><![CDATA[När det är sol ute verkar det som de flesta inte har en tanke på att sitta inne och spela spel l]]></description>
<content:encoded><![CDATA[<p>När det är sol ute verkar det som de flesta inte har en tanke på att sitta inne och spela spel längre. På Game blir det tommare än vanligt och speciellt på Drottninggatan får man kämpa några extra varv för att få butiken att gå runt. Själv måste jag säga att jag tycker att jag har spelat lite mer frekvent än vanligt nu när sommaren hoppat igång, men det har nog mer att göra med att möjligheterna har blivit större nu när jag har börjat hänga hemma hos Micke i Farsta där de flesta spel och de flesta konsoler finns. Bekvämt nog behöver jag inte känna som att jag utnyttjade honom för hans resurser, nej utan mig så skulle nog 50% av alla spel han köper stå oöppnade hemma hos honom och han skulle bara sitta vid datorn med antingen WoW eller AoC. Så vi kan faktiskt se oss som vänner snarare än något annat.<br />
Under sommaren har jag nu därför fått möjligheten att spela en del roliga spel framförallt till Wii och 360 och de mest nötta titlarna har varit Mario kart och Ninja gaiden 2, samt Dead or alive 4. Ninja Gaiden 2 måste jag säga är ett riktigt härligt spel. Trots att det enligt förutsago ska vara svårare än ettan och att det skulle vara en omöjlighet att klara om man inte var en bra spelare(vilket jag inte för en sekund skulle vilja kalla mig själv) så tycker jag att det nog var mest blaj. Jag har testat ettan och jag vet hur svårt det är och Ninja Gaiden 2 känns faktiskt lättare, faktum att vi nu bara har kommit till 4:e kapitlet så känns det överkomligt på något sätt. Så alla som aktar sig för Ninja Gaiden av oro för att inte klara av det tycker jag ska testa tvåan, det är dessutom riktigt härlig grafik i det spelet.</p>
<p><a href="http://gabbster.files.wordpress.com/2008/06/ninja2.jpg"><img class="alignnone size-full wp-image-143" src="http://gabbster.wordpress.com/files/2008/06/ninja2.jpg" alt="" width="500" height="282" /></a></p>
<p>På tal om Ninja Gaiden så har Daniel som känt inhandlat Dragon Sword, DS varianten av spelet som snart kommer till Sverige och jag har aldeles snart klarat det(jodå jag är på sista bossen). Jag måste säga att upplevelsen av det spelet från början var att det såg riktigt bra ut, kontrollerna var sköna och det passade riktigt bra att slåss med stylusen som man gjorde i Zelda ungefär men nu känns det coolare då man gör fler rörelser än att bara svinga svärdet fram och tillbaka.<br />
Som Daniel sa så tycker även jag att de har lyckats hålla sig tillräckligt "true" till konceptet Ninja Gaiden för att man inte ska känna att det är ett helt annat spel med samma namn, men däremot är utmaningen något som saknas i spelet tyvärr, hittils har jag klarat mig på"ca 6 speltimmar vilket känns lite tråkigt men sant. Dock tycker jag att Dragon Sword verkligen är ett spel att spela då det fortfarande har en så skön stil.</p>
<p>I dagarna har MGS 4 kommit ut till PS3:an och jag vet inte hur sugen jag är på det då jag inte har erfarat någon av de tidigare titlarna så jag låter den kanske stå där, limiterad med gubbe och allt, orörd på Mickes hylla.<br />
Istället hängde jag hemma hos en annan kollega från Drottninggatan härom dagen och spelade Rockband minsann, ingen vet fortfarande när spelet kommer till Sverige och de håller redan på att utveckla en uppföljare till spelet samtidigt som Guitar Hero 4 kommer att komma i slutet av året.  MEN; Rockband var och är så bra som jag trott och det är omänskligt kul att sitta och spela trummor och sjunga, gitarr och bas har man ju redan varit med om liksom.  Igår svängde jag och Daniel faktiskt förbi GameShop i stan där även de hade ett set stående på bänken som vi fick prova. Det hade fått lite stryk dock så Gitarr och Bas var inte det roligaste men trummorna var som de skulle och Daniel tyckte också att det var urgrymt.</p>
<p>Idag styr vi kosan mot Uppsala igen, tittar på kattungar, träffar familjen och förhoppningsvis inhandlar vi någon typ av tält också eftersom jag ska till Gotska sandön nästa månad.</p>
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<title><![CDATA[-AM for sure!- Brief history of the Ninja Gaiden series]]></title>
<link>http://thenoisingmachine.wordpress.com/?p=314</link>
<pubDate>Mon, 09 Jun 2008 14:30:03 +0000</pubDate>
<dc:creator>kicknz</dc:creator>
<guid>http://thenoisingmachine.wordpress.com/?p=314</guid>
<description><![CDATA[In honor of the new Ninja Gaiden releasing this month for Xbox 360, here is a history of the series ]]></description>
<content:encoded><![CDATA[<p>In honor of the <a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_II_%282008_video_game%29">new Ninja Gaiden</a> releasing this month for Xbox 360, here is a history of the series . . .</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_%28arcade_game%29">1988 Ninja Gaiden (arcade)</a><br />
developer/publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/5/51/Ninjagaidenarcade.png/250px-Ninjagaidenarcade.png" alt="" /></p>
<p>Many gaming nerds are familiar with the NES games in the series but not with this one - THE ONE THAT STARTED IT ALL. This game is not a fast-action platforming adventure but rather a slow-paced beat-em-up in the vein of Double Dragon and Final Fight. I daresay this game is somewhat better than those as there's more variety and there are checkpoints. Unlike most arcade beat-em-ups, having a million quarters in your pocket doesn't guarantee victory as everytime you die you're sent back to a certain point.</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_%28NES%29">1989 Ninja Gaiden (NES)</a><br />
developer/publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/Ninja_Gaiden_%28NES%29.PNG/250px-Ninja_Gaiden_%28NES%29.PNG" alt="" /></p>
<p>The game that made the series famoussssss. This game fused the platforming action of Castlevania with the high-octane action of Contra. It's sweeeeet. And it was the first, or at least one of the first, console games to use cinematic cutscenes between levels to advance the story and provide motivation and context for your wacky adventures.</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_II:_The_Dark_Sword_of_Chaos">1990 Ninja Gaiden II: Dark Sword of Chaos (NES)</a><br />
developer/publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/d/d5/Ninja_Gaiden_II_The_Dark_Sword_of_Chaos.PNG/256px-Ninja_Gaiden_II_The_Dark_Sword_of_Chaos.PNG" alt="" /></p>
<p>More of the same and that ain't bad.</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_III:_The_Ancient_Ship_of_Doom">1991 Ninja Gaiden III: Ancient Ship of Doom (NES and Lynx)</a><br />
developer/publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/b/b5/Ninja_Gaiden_III_The_Ancient_Ship_of_Doom.PNG/250px-Ninja_Gaiden_III_The_Ancient_Ship_of_Doom.PNG" alt="" /></p>
<p>Uses the same engine as the previous 2 games but definitely more changes this time around. New enemies and power ups but still a familiar situation.</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_Shadow">1991 Ninja Gaiden Shadow (Game Boy)</a><br />
developer: Natsume<br />
publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/4/4b/Ninja_Gaiden_Shadow_Coverart.png" alt="" /></p>
<p>Tecmo bought a ninja game from competitor Natsume, changed some of the sprites and the story, and called it a Ninja Gaiden game. Kinda annoying, right?</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_%28Game_Gear%29">1991 Ninja Gaiden (Game Gear)</a><br />
developer/publisher: SEGA</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/2/27/Ninja_Gaiden_%28Game_Gear%29.PNG/250px-Ninja_Gaiden_%28Game_Gear%29.PNG" alt="" /></p>
<p>Apparently not content with their own popular ninja series, Shinobi, SEGA licensed Ninja Gaiden from Tecmo and made this piece of shit. Good job!</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_%28Master_System%29">1992 Ninja Gaiden (Master System)</a><br />
developer/publisher: SEGA</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/e/e0/Ninja_Gaiden_%28Master_System%29.PNG/250px-Ninja_Gaiden_%28Master_System%29.PNG" alt="" /></p>
<p>I haven't played this all the way through but it's something of a redemption for the shitty Game Gear effort. It plays much more like the NES games but with some of its own peculiarities and shows pretty clearly how much better looking Master System is than NES.</p>
<p><a href="http://en.wikipedia.org/wiki/Dead_or_Alive_%28series%29">DEAD OR ALIVE games</a></p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/f/f0/DOA_tag_attack.jpg/200px-DOA_tag_attack.jpg" alt="" /> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/f/f8/Gen_Fu_vs_Kasumi.jpg/200px-Gen_Fu_vs_Kasumi.jpg" alt="" /></p>
<p>The Ninja Gaiden series kinda died after the Master System game but the character did not go unused. In 1996, Tecmo released the 3D fighting game, <em>Dead or Alive</em>, featuring Ryu Hayabasa (the Ninja Gaiden dude's name!) and he's been in all 4 installments in the series.</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_%282004_video_game%29">2004 Ninja Gaiden (Xbox)</a><br />
Developer: Team Ninja<br />
Publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/b/b3/Ninja_Gaiden_Coverart.png" alt="" /></p>
<p>1,000 years later, the development team behind the Dead or Alive series was allowed to make a Ninja Gaiden game. Not surprisingly, it looks and feels like a Dead or Alive game. The gameplay has more in common with the original beat-em-up than with the NES games.</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_Dragon_Sword">2008 Ninja Gaiden Dragon Sword (DS)</a><br />
Developer: Team Ninja<br />
Publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/d/dc/Dragon_Sword.jpg/256px-Dragon_Sword.jpg" alt="" /></p>
<p>Like the Xbox game, but with a stylus.</p>
<p><a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_II_%282008_video_game%29">2008 Ninja Gaiden II (Xbox 360)</a><br />
Developer: Team Ninja<br />
Publisher: Tecmo</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/thumb/4/4f/Ninja_Gaiden_II.jpg/256px-Ninja_Gaiden_II.jpg" alt="" /></p>
<p>The new one, duh!</p>
<p><a href="http://thenoisingmachine.wordpress.com/author/kicknz/"><img src="http://a.wordpress.com/avatar/kicknz-48.jpg" alt="" />kicknz</a></p>
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<title><![CDATA[WiiWare Premieres!]]></title>
<link>http://frayedwire.wordpress.com/?p=152</link>
<pubDate>Tue, 13 May 2008 01:34:19 +0000</pubDate>
<dc:creator>Josh (josh60502)</dc:creator>
<guid>http://frayedwire.wordpress.com/?p=152</guid>
<description><![CDATA[Today WiiWare games were released on the Wii&#8217;s Shop Channel for the first time. The opening li]]></description>
<content:encoded><![CDATA[<p>Today WiiWare games were released on the Wii's Shop Channel for the first time. The opening lineup is strong, and it seems that Nintendo wants to release new titles on a regular basis. The launch games are:</p>
<p>LostWinds</p>
<p>Final Fantasy Crystal Chronicles: My Life As a King</p>
<p>Defend Your Castle</p>
<p>Pop</p>
<p>TV Show King</p>
<p>V.I.P. Casino: Blackjack</p>
<p>IGN.com is reviewing all of them quickly, most earning a score around 6 or 7, but so far with LostWinds in the lead with an 8.2 out of 10. Now I kind of wish I saved those 500 points I had on Sunday for Defend Your Castle (the only 500 point game of the bunch), but Super Mario Bros. 3 probably is a much better game...</p>
<p>By the way, Final Fantasy up there has downloadable content features... nice. Nintendo's finally starting to understand.</p>
<p>And as a final note, the Nintendo Channel was also given an update with new videos (mostly of the WiiWare titles) and DS demos. While it's a bit disappointing to see <em>Ninja Gaiden</em> gone from the lineup, new demos like <em>Apollo Justice</em> and <em>Iron Man</em> have caught my eye. If the Nintendo Channel keeps getting awesome updates like this every week, I'll be one happy gamer.</p>
<p><strong>By Josh60502</strong></p>
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<title><![CDATA[Ninja Gaiden Dragon Sword]]></title>
<link>http://marcoleonardi1991.wordpress.com/?p=1705</link>
<pubDate>Fri, 09 May 2008 14:05:02 +0000</pubDate>
<dc:creator>Marco</dc:creator>
<guid>http://marcoleonardi1991.wordpress.com/?p=1705</guid>
<description><![CDATA[Pubblicato da Massi

Genere:Action
Sviluppatore: Tecmo/Team Ninja
Supporto:Cartuccia
Età consigliat]]></description>
<content:encoded><![CDATA[<p><span style="color:#0000ff;">Pubblicato da Massi</span></p>
<p><img src="http://www.everyeye.it/public/immagini/4252008/c_Ninja%20Gaiden%20Dragon%20Sword%20Banner.jpg" alt="" width="477" height="149" /></p>
<p>Genere:Action<br />
Sviluppatore: Tecmo/Team Ninja<br />
Supporto:Cartuccia<br />
Età consigliata: T<br />
Lingua: Inglese<br />
Giocatori: 1<br />
Supporto online:Sì</p>
<p>Per uno sviluppatore non deve essere semplice approcciarsi a un sistema relativamente innovativo come lo è il DS. Tuttavia, riconoscendone buone capacità tecniche e un sistema input impreziosito da feature interessanti, quali appunto il touch-screen e il microfono integrato, ogni game designer degno di questo nome ha, almeno una volta, espresso il desiderio di sviluppare qualcosa per il due schermi Nintendo.<br />
Con risultati non sempre riusciti: siamo spesso stati testimoni di prodotti sorretti solo da promesse e proclami, che una volta giunti sul mercato si sono rivelati soltanto chimerici sogni ad occhi aperti.<br />
Si può solo immaginare, dunque, quali pensieri possano essere stati partoriti dalle menti dei tantissimi fan della saga di Ninja Gaiden, all’indomani dell’annuncio di <strong>Dragon Sword</strong>.<br />
La bontà del gameplay sul quale poggiano le precedenti creazioni del Team Ninja, del resto, è un dato di fatto, e riproporre un sistema di gioco profondo e articolato anche per la console portatile made in Nintendo, sarebbe stata una sfida non da poco.<br />
<strong>Tecmo</strong>, fortunatamente, l'ha raccolta. Là dove anche solo il più spietato fan service sarebbe stato più che sufficiente per accontentare la fame degli appassionati di action game (ma anche per fare cassa), la casa giapponese ha invece optato per la sperimentazione. E se pensiamo che ha deciso di farlo con un nome affermato e da sempre sinonimo di qualità, gli applausi per gli sviluppatori non possono che non essere ancora più fragorosi.</p>
<p><strong>Draghi, spade e ninja coraggiosi.</strong></p>
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<p><!-- INIZIO TABELLA--><!-- TINE TABELLA-->In pieno rispetto dei canoni e topoi della saga, il setting di questo action, vi immergerà nell’universo immaginario di Ninja Gaiden, un universo che naturalmente è in pericolo.<br />
Antichi poteri oscuri infatti si sono risvegliati. Se un tempo i draghi vegliavano sul genere umano e sul pianeta, ora che si sono estinti del tutto, a mettere tutto a posto ci dovrà pensare Ryu Hayabusa, aiutato dalla sua apprendista <strong>Momiji</strong>. Attorno alla giovane ragazza aleggia uno strano mistero che la lega al suo maestro e all’antica discendenza dei mitologici animali alati. Nel livello introduttivo, vero e proprio tutorial potrete anche controllarla direttamente. Almeno fino a quando non verrà rapita, scatenando così la reazione di Ryu che, con l’intento di cercarla, scoprirà i tentativi di un misterioso gruppo di ninja interessati, come al solito, a gettare il mondo nel caos. Fortunatamente in aiuto dei nostri c’è la <strong>Dragon Sword</strong> del titolo, che con i suoi poteri sarà in grado di sconfiggere qualsiasi nemico.<br />
Insomma, non aspettatevi colpi di scena veramente incredibili, né una trama degna di un premio speciale. Pur non stupendo, tuttavia, la sceneggiatura rimane comunque godibile e funzionale nell’economia del prodotto. Ad aiutare molto in questo senso ci pensano poi le splendide cut-scene composte da <strong>splendide schermate fisse</strong> disegnate con una cura e una scelta cromatica davvero magistrale. Ciò che è più, i tagli registici utilizzati riescono sempre a sottolineare l’aspetto più eroico e drammatico delle scene presentate su schermo.</p>
<p><strong>L’era dei moderni ninja armati di pennino, è appena iniziata.</strong></p>
<p><strong></strong> <!-- INIZIO TABELLA--> Ninja Gaiden, sin dai suoi esordi su NES nel <strong>dicembre del 1988</strong>, ha avuto come protagonista <strong>Ryu Hayabusa</strong>, un ninja vendicativo con propositi di rivalsa ed uno stile di combattimento elegante e doloroso. Armato della sua spada e dei fidati shuriken, poteva anche capitargli di dover usare il cervello per risolvere qualche simpatico enigma, ma senza mai esagerare, senza mai perdere troppo tempo, perché a lui interessava solo far del male ai nemici e salvare il mondo.<br />
Ironia della sorte, Ninja Gaiden Dragon Sword, qualcosa in comune con il famosissimo allenatore per il cervello ce l’ha. Già, perché il DS, durante le sessioni di gioco, dovrà essere sostenuto proprio ricorrendo alla classica <strong>“posizione del Dr. Kawashima”</strong>. Niente sorrisi maliziosi: la locuzione vuole semplicemente indicare che dovremo impugnare la console come se fosse un libro. A differenza che siate mancini o meno dovrete ruotare il DS di novanta gradi ora verso sinistra, ora verso destra. Il perché di una scelta simile appare in tutta la sua chiarezza non appena vi verrà data la possibilità di muovere e controllare il personaggio su schermo.<br />
Infatti tutti, o quasi tutti, i comandi vengono impartiti via touch-screen. La scelta di tenere il DS in verticale, si rivela particolarmente azzeccata, perché così facendo non vi capiterà quasi mai che con la mano occulterete porzioni eccessive di schermo. Nonostante ciò, il nostro consiglio è quello di munirvi di un <strong>pennino di lunghezza superiore rispetto a quelli standard</strong>, in modo da diminuire ulteriormente il disagio.<br />
Per muovere Ryu basta indicare il punto verso cui lo si vuol far correre. Tracciare rapidamente una linea verticale dal basso verso l’alto si tradurrà in un agile salto che può essere raddoppiato ripetendo l’azione mentre il ninja si trova ancora a mezz'aria. All’apparire dei nemici, potremo decidere se attaccarli dalla distanza o all'arma bianca. Per lanciare gli shuriken, sarà sufficiente toccare velocemente l’avversario prescelto. Tracciando segmenti orizzontali o diagonali su di esso, invece, Ryu si avvicinerà per un attacco con la spada. Ed è in questo momento che la situazione si fa più calda. Disegnando brevi linee è possibile creare facilmente delle efficaci quanto devastanti <strong>combo</strong>. Ferire il nemico di turno con due fendenti per poi afferrarlo a mezz’aria e sbatterlo violentemente contro il suolo è solo una delle tante scelte che potrete effettuare. E mentre vi divertirete a scoprire nuove mosse, vi renderete conto che il sistema di controllo funziona sempre e interpreta correttamente i vostri comandi. Certo, nella prima mezz’ora vi capiterà di non sapere bene cosa stiate realmente facendo, ma è solo questione di tempo e prenderete pieno possesso di tutte le tecniche a disposizione di Ryu. Tecniche che si ampliano anche con la possibilità di sfruttare i così detti <strong>Ninpo</strong>: raccogliendo sfere di colore rosso (che vanno ad aggiungersi a quelle gialle, utili a comprare oggetti, e quelle azzurre, capaci di ristabilire la vostra salute) caricherete l’icona che vi permetterà di usufruire di una di queste mosse devastanti. Progredendo nel gioco potrete acquistarne di nuove avendo così la possibilità di creare una palla di fuoco da guidare a distanza, oppure di lanciare letali saette contro i nemici, recuperare la vostra energia vitale e così via. Per attivarli basterà disegnare il corrispettivo carattere giapponese sullo schermo.<br />
Infine, ci sono due modi per difendersi dalle offensive nemiche. Il primo è una <strong>parata semplice</strong>, effettuabile con la pressione di un tasto qualsiasi, efficace contro i colpi più deboli. L’altro consiste invece in una <strong>capriola</strong> necessaria per schivare gli attacchi più potenti. In questo caso, oltre alla pressione di un tasto, sarà necessario toccare il touch-screen per rotolare nella direzione scelta.<br />
Come dicevamo un sistema di controllo che funziona e regala un gioco dal ritmo sempre serrato che nei momenti più concitati richiederà una velocità di esecuzione davvero elevata.</p>
<p><!-- INIZIO TABELLA--><!-- TINE TABELLA--><strong>Sicuri che sia un DS quello?</strong></p>
<p>L’alto livello qualitativo della direzione artistica non è sfortunatamente limitato alla cura delle cut-scene.<br />
La resa grafica del titolo è infatti semplicemente incredibile. Nello schermo non sensibile al tocco, una chiara, semplice e stilizzata <strong>mappa</strong>, vi mostrerà la vostra posizione e quella dei punti di salvataggio, sempre distribuiti in modo intelligente. Nell’altro schermo, sarete testimoni di uno spettacolo che mai avreste detto possibile sulla console Nintendo. <strong>Il trucco c’è, sia chiaro</strong>. Se si escludono le battaglie con i boss di fine livello, interamente in tre dimensioni, nelle altre sezioni di gioco il vostro personaggio e i vari nemici sono completamente poligonali, mentre le ambientazioni sono pre-renderizzate. Insomma un mix che regala comunque un risultato incredibile. I modelli dei personaggi sono molto dettagliati e di ottima fattura. I fondali presentano sempre una buona definizione, mostrando una chiara attenzione al particolare capace di caratterizzare le diverse aree. Ciò poi che sorprende maggiormente è la fluidità con la quale il tutto si muove. <strong>Non notare il minimo rallentamento</strong>, neanche quando sarete attorniati da sei nemici desiderosi della vostra pelle, è sicuramente una testimonianza della bontà e della potenza del motore grafico creato dal Team Ninja. Il tutto poi, deve essere inquadrato all’interno di un <strong>level design sempre ottimo</strong>. Sebbene le mappe siano per lo più abbastanza lineari, gli artisti della software house, sono stati in grado di creare setting fortemente caratteristici, capaci di trasportare il giocatore in altri ambienti sempre e comunque molto evocativi, che si parli di un antico villaggio o di una grotta ghiacciata.<br />
La strada da intraprendere sarà sempre e solo una, e fasi di backtracking ridotte al minimo. Sono del tutto sparite poi le sezioni platform e anche gli enigmi da risolvere sono pochi e nessuno richiederà un vero e proprio uso della materia grigia. Ninja Gaiden Dragon Sword si presenta dunque come un titolo improntato alla pura azione, dove i combattimenti con nemici e boss di fine livello rappresentano la quasi totalità dell’esperienza.</p>
<p>La qualità tecnica fortunatamente trova corrispondenza anche in ambito acustico. Gli effetti sonori, pur non rappresentando il massimo della pulizia audio, convincono e sono sufficientemente caratterizzati. L'accompagnamento, invece, convince appieno. Le melodie sottolineano e suggeriscono sempre correttamente le situazioni in-game, senza contare che sono tutte piacevoli da ascoltare.<br />
Un altro aspetto importante da mettere in luce è quello dell’<strong>I.A. dei nemici</strong>. Ognuno di loro, dal soldato di infimo rango, a quello più dotato e capace, godono di pattern di mosse ben definiti e caratteristici. Sebbene non si possa parlare di una vera e propria organizzazione tra gli squadroni avversari, quando verrete attaccati da più mostri facenti parte di una diversa tipologia, vi troverete in situazioni di pericolosa difficoltà, che vi costringeranno a scegliere attentamente le giuste mosse per evitare di mostrare il fianco agli attacchi nemici.</p>
<p>Quello che è l’aspetto più dolente di Ninja Gaiden Dragon Sword è però <strong>la longevità</strong>. Un titolo portatile non deve essere per forza lungo. Anzi, a volte capita che giochi eccessivamente prolissi finiscono per annoiare l’utente. Inoltre, il teorema della qualità e della quantità, ci insegna che è meglio vivere dieci minuti da leoni che una vita da zombie.<br />
Tutte cose verissime. Rimane comunque un po’ di amarezza in bocca quando si scopre che nel giro di una giornata, senza interruzioni e pause, è possibile raggiungere i titoli di coda di questa fatica Tecmo. <strong>Cinque, sei ore al massimo</strong> e non vi rimarrà altro da fare se non ricominciare l’avventura per sbloccare i pochi extra offerti. Palando di durata, inoltre, si deve anche fare un breve cenno al livello di difficoltà. Come è noto uno dei marchi di fabbrica della saga è proprio quello di richiedere un livello di abilità molto elevato. In questa uscita per DS le cose sono leggermente cambiate. Giocando in modalità normale, infatti, pochissimi avranno problemi a terminare tutti i livelli. Morire è sempre possibile, certo, ma dopo un tentativo nessun boss è più imbattibile. Il discorso cambia invece, una volta sbloccata la modalità per veri esperti. Qui le cose si complicano sul serio, facendo sentire a casa ogni amante della saga.<br />
L’ultima nota riguarda l’uso che Ninja Gaiden Dragon Sword fa della <strong>Nintendo Wi-Fi Connection</strong>. Essa è limitata alla solita classifica mondiale dei migliori risultati ottenuti nei vari livelli.</p>
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<title><![CDATA[Nintendo allows users to download DS demos via the Wii]]></title>
<link>http://tektodo.wordpress.com/?p=115</link>
<pubDate>Thu, 08 May 2008 11:10:55 +0000</pubDate>
<dc:creator>Kyle</dc:creator>
<guid>http://tektodo.wordpress.com/?p=115</guid>
<description><![CDATA[Nintendo has finally launched a service that many gamers have been clamoring for, the ability to dow]]></description>
<content:encoded><![CDATA[<p>Nintendo has finally launched a service that many gamers have been clamoring for, the ability to download DS demos wirelessly from the Wii.  This new service comes in the form of the Nintendo Channel, a new channel that can be downloaded through the Wii Shop Channel.  I recently downloaded the newly released channel and will lay out some of its features below.</p>
<p>It took me about two minutes or so to download Nintendo's newest channel.  After the download was complete and I opened it up, Nintendo offered a brief description of what the Nintendo Channel is all about and proceeded to ask me if I would like to receive commercials via the Wii Message Board.  It also asked me to agree to let Nintendo collect anonymous information about my playing habits.  I was then treated to a two and a half minute video, showcasing some of Nintendo's products.</p>
<p>After all of the introductory bits, I came to what's called the "Video List" a list of about 40 videos, ranging from an interview with Shigeru Miyamoto to trailers for various games.  It wasn't quite clear where to download DS demos from this main screen.  In order to get to the demo list, I had to click on a large button at the top of the screen titled "Find Title for You".</p>
<p>This presented a menu with a variety of choices: "View New Titles", "Search by Category", "Search by Name", "Make a Recommendation" and at the very bottom, "DS Download Service".</p>
<p>There are currently eight DS demos available: Brain Age 2, Flash Focus, Crosswords DS, Jam Sessions, Rayman Raving Rabbids 2, Cooking Mama 2: Dinner with Friends, Disney Friends and Ninja Gaiden: Dragon Sword.</p>
<p>I decided to try out Ninja Gaiden.  Clicking on the title of the game will automatically start the process, but you can click on a button labeled "Information" to learn more about the game (and which will also stop the transfer process).  Getting the demo on my DS was very simple and was no different than receiving a demo from a friend or from a retailer like GameStop.  After about a minute and a half, I was slashing monsters and tossing shurikens.</p>
<p>I've been looking forward to this service for months now (the service was released in Japan in November).  I was quite pleased with how simple the process was.  Downloading a demo from my Wii is much more convenient than having to travel 30 minutes to my nearest GameStop.</p>
<p>However, DS demos are not the crux of the Nintendo Channel.  It is quite clear from the appearance of the channel's main page that promotional videos are what this new service is all about.  From trailers to informational spots, the Nintendo Channel is all about informing consumers about the latest and greatest Nintendo products.  The Shigeru Miyamoto interview was quite interesting, although it didn't reveal anything new for me (I've read all of the Iwata Asks articles about Wii Fit and have stayed up to date on all the latest Wii Fit news).  I also checked out the Mario Kart Wii Info Video, which is definitely targeted to a casual audience (as is to be expected).  Nintendo also has a short video outlining its forthcoming WiiWare service, and, as with the Mario Kart Wii Info Video, it was very simplistic and geared towards the casual crowd.  The trailers showed off some decent gameplay footage for various games and the commercials speak for themselves.  There's even a five minute tutorial video on how to use the Nintendo Channel itself.</p>
<p>All in all, Nintendo's new channel has plenty of content to look at, but it's definitely aimed at a casual audience.  Nevertheless, videos like the Shigeru Miyamoto interview should prove interesting for everyone, and the ability to download DS demos is very cool.  Hopefully Nintendo will add more demos to the list in the near future, as well as more behind-the-scenes videos like the Miyamoto interview.</p>
<p><iframe src='http://digg.com/api/diggthis.php?u=http%3A%2F%2Fdigg.com%2Fnintendo%2FNintendo_allows_users_to_download_DS_demos_via_the_Wii' height='82' width='55' frameborder='0' scrolling='no' style='float: right; margin-left: 10px; margin-bottom: 5px; padding: 4px 0 2px 4px; background: #fff;'></iframe></p>
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<title><![CDATA[Things That Really Matter #11: Reviews]]></title>
<link>http://thenoisingmachine.wordpress.com/?p=86</link>
<pubDate>Sat, 03 May 2008 22:43:17 +0000</pubDate>
<dc:creator>kicknz</dc:creator>
<guid>http://thenoisingmachine.wordpress.com/?p=86</guid>
<description><![CDATA[Now it&#8217;s time for some reviews of games that I&#8217;ve recently finished. First I&#8217;ll pr]]></description>
<content:encoded><![CDATA[<p>Now it's time for some reviews of games that I've recently finished. First I'll provide a school-like grade and then a more personal "conclusion". Read on. Or don't.</p>
<p><img src="http://www.mywii.com.au/img/news/Box-Art-for-Bully--Scholarship-Edition--1.jpg" alt="" /><br />
GAME 1: <a href="http://en.wikipedia.org/wiki/Bully_scholarship_edition">BULLY SCHOLARSHIP EDITION</a><br />
SYSTEM: WII<br />
PUBLISHER: ROCKSTAR</p>
<p>This is an upgraded port of a year-and-a-half-old PlayStation 2 game. Is it worth purchasing in spite of that? I would have to say YES, as long as you don't already own the PS2 original. There are some new missions, characters, blah blah but what really makes the Wii version awesome are the controls. Swinging the Wiimote and the Nunchuk attachment to beat people up on screen is very fun and rewarding. This game was quite controversial on release but it's nowhere near as violent or vulgar as the Grand Theft Auto teams, developed by the same company. This game has a lot of personality, tons of characters, and exciting missions. Did you hate jocks/cheerleaders/nerds/bullies/greasers/burnouts/etc. when you were in high school? This is your chance to beat them all up. Enjoy!</p>
<p>Grade: A<br />
Conclusion: Surprisingly good</p>
<p><img src="http://www.bomb-omb.com/images/E32007/MarioKart/tn_E3-MRC_image01_logo_ad.jpg" alt="" /><br />
GAME 2: <a href="http://en.wikipedia.org/wiki/Mario_kart_wii">MARIO KART WII</a><br />
SYSTEM: DUH<br />
PUBLISHER: NINTENDO</p>
<p>If you've played the previous Mario Karts you may be wondering what's new in this game. Here's the list: 1) 12 competitors in each race instead of 8 2) The option to use motorcycles 3) A steering wheel controller that comes with the game 4) A horrible "rubber banding" system to keep the races close.</p>
<p>Adding four more contestants to each race is a nice touch and makes things even more chaotic than usual. Unfortunately, the motorcyles are nothing special and don't add much. The steering wheel peripheral sucks and you're much better off just using the old-school controller scheme. The rubber banding is obvious and awful. If you're familiar with the previous games, one of the items is a blue shell that goes straight for the 1st place racer and takes them out. They appear in overabundance in this game and maintaining a 1st place position is more of a liability than it ever should be. The Bullet Bill item returns and is also cheaper than ever. It turns you into a Bullet Bill and zips you along, sometimes from 12th place all the way to 1st. Ugh. Unfortunately, unless you're a terrible racer you're much more likely to be hurt by the rubber banding than benefit from it.</p>
<p>Mario Kart DS introduced a missions mode that even had boss fights. Sadly, that mode did not make it into this game. Combine that with the fact that the graphics are barely better than the GameCube Mario Kart game and you have an unfortunate product. Still, it's Mario Kart and it's competently designed, with 16 new tracks and 16 classic tracks. It's a lot of fun 75% of the time. The online mode works well and there are many great characters to unlock (except for Funky Kong, he's a nerd).</p>
<p>Grade: B<br />
Conclusion: Mildly disappointing</p>
<p><img src="http://upload.wikimedia.org/wikipedia/en/d/d8/Resident_evil_the_umbrella_chronicles_uscover.jpg" alt="" /><br />
GAME 3: <a href="http://en.wikipedia.org/wiki/Resident_Evil_Umbrella_Chronicles">RESIDENT EVIL THE UMBRELLA CHRONICLES</a><br />
SYSTEM: WII<br />
PUBLISHER: CAPCOM</p>
<p>If you've played House of the Dead, Virtua Cop or Time Crisis then you'll know what to expect from this game, as it features first-person, on-rails light-gun action.  You don't control where your character goes, just what he or she shoots at.  <em>Umbrella Chronicles</em> is divided into four main chapters.  Chapter 1 is a light-gun adaptation of <em>Resident Evil 0</em>, Chapter 2 adapts <em>Resident Evil</em>, and Chapter 3 adapts <em>Resident Evil 2</em>.  Completing these chapters opens up new scenarios that feature new side stories featuring various villains and allies.  Chapter 4 is a brand new story in which the heroes from the original <em>Resident Evil</em> invade a factory in Russia.  It's all good stuff and fairly challenging.  There's a lot of variety for a light-gun game and it's much longer than most of its peers.  The graphics are easily the best I've seen on Wii so far.  I'd highly recommend this game to fans of light-gun games or the Resident Evil series but others might not be that impressed by it. </p>
<p>Grade: A-<br />
Conclusion: A pleasant surprise</p>
<p><img src="http://www.1pstart.com/wp-content/uploads/2007/12/ninja-gaiden-dragon-sword-small.jpg" alt="" /><br />
GAME 4: <a href="http://en.wikipedia.org/wiki/Ninja_Gaiden_Dragon_Sword">NINJA GAIDEN DRAGON SWORD</a><br />
SYSTEM: NINTENDO DS<br />
PUBLISHER: TECMO</p>
<p>I wasn't sure what to expect coming into this game because I haven't really played the revival Ninja Gaiden game for Xbox. As it turns out, most of the connections with the classic NES Ninja Gaiden games have to do with theme and characters but not gameplay.  <em>Dragon Sword</em> is essentially a beat-em-up or hack-'n-slash with minor puzzle elements.  Control is provided almost exclusively by the stylus.  This means you spend most of your time frantically swiping the stylus back and forth, which somehow results in a bunch of bad guys dying. </p>
<p>The game looks very nice by DS standards but the audio is largely forgettable.  The storyline is basically the same as every Ninja Gaiden game: go save some girl.  The action can be tedious at times but the boss battles are usually pretty fun.  Overall, this adventure is a mixed bag.  For some reason, the story scenes are expressed with lame anime-style drawings that contrast with the fully rendered 3D presentation of the in-game graphics.  Also distracting are the main villainess' breasts in these drawings; they're unnaturally large, of course, but they sit about 3 inches too high.  Not appealing!  This game was made by the same pervs at Tecmo that make the Dead or Alive games and supposedly the impetus for <em>Dragon Sword's </em>production was a request from the producer's kids, who wanted to play one of his games on their beloved DS.  Awwwww.  God, to think that the guy that introduced breast physics to the video game world and made an entire game that revolves around bikini girls lounging around, exchanging gifts, and playing volleyball (DOA Xtreme) has kids is unsettling.  He also wears sunglasses indoors so . . . . yeah, you know.</p>
<p>Grade: B-<br />
Conclusion: Mildly disappointing</p>
<p><a href="http://thenoisingmachine.wordpress.com/author/kicknz/"><img src="http://a.wordpress.com/avatar/kicknz-48.jpg" alt="" />kicknz</a></p>
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<title><![CDATA[Ninja Gaiden Dragon Sword DS - First Impression]]></title>
<link>http://dsmaster.wordpress.com/?p=34</link>
<pubDate>Wed, 02 Apr 2008 22:43:50 +0000</pubDate>
<dc:creator>farcloud</dc:creator>
<guid>http://dsmaster.wordpress.com/?p=34</guid>
<description><![CDATA[Well, of course when I hear the words &#8220;ninja&#8221; and &#8220;gaiden&#8221; in the same breat]]></description>
<content:encoded><![CDATA[<p>Well, of course when I hear the words "ninja" and "gaiden" in the same breath then my ears naturally perk up a little.  Of course the words "dragon" and "sword" made me even more interested!  I was very impressed by the graphics and clean anime drawings, some of the nicest graphics I've seen on the DS in a while, other than the usual Squaresoft masterpieces.  The music and sound effects are top notch as well.  The controls are great with the stylus, it's very easy to move around and slash and hack your way through all the evil ninja hordes.</p>
<div style="text-align:center;"><img src="http://dsmaster.wordpress.com/files/2008/04/6454489434707e8b21a766.jpg" alt="Ninja Gaiden Dragon Sword - screen1" /></div>
<p>I especially love hopping up through tight well shafts, doing the continuous flying bird flip as you slide the stylus upwards until you are out of a shaft.  I like how the game progresses very quickly and shows you how t o use the controls quickly without having to make you wait like a lot of games.  I really enjoyed doing the Izuna Drop and Flying Swallow Attack over and over.  Sometimes it felt a little out of control like I was just slashing and slashing and I could kill anyone no matter if I blocked or attacked.  But it does have some skill to it, probably moreso in the later stages.  I will give a more in depth review after I finish playing it!</p>
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<title><![CDATA[Five reasons why the iPhone won't compete with the DS and PSP]]></title>
<link>http://tektodo.com/?p=40</link>
<pubDate>Wed, 19 Mar 2008 14:40:13 +0000</pubDate>
<dc:creator>Kyle</dc:creator>
<guid>http://tektodo.com/?p=40</guid>
<description><![CDATA[In yesterday&#8217;s article, I talked about the iPhone SDK and how it could revolutionize the handh]]></description>
<content:encoded><![CDATA[<p>In yesterday's <a href="http://tektodo.com/2008/03/18/five-reasons-why-the-iphone-will-give-the-ds-and-psp-a-run-for-their-money/" title="Five reasons why the iPhone is a threat to the DS and PSP" target="_blank">article</a>, I talked about the iPhone SDK and how it could revolutionize the handheld gaming industry. I went on to list five specific aspects of the iPhone which Nintendo and Sony should be worried about. Today, I am going to look at the other side of the story and list five reasons why the iPhone won't compete with the DS and PSP:</p>
<ol>
<li><b>Price</b> - The iPhone is not a cheap device, even after Apple slashed its price considerably last year. The 8GB model comes in at $399 while the 16GB model is $499. In comparison, the Nintendo DS Lite is only $129.99 and the Sony PSP, $169.99. While the iPhone may be great for people who want a full-fledged multimedia device with gaming capabilities, it is certainly not a viable alternative for someone who only wants to play games.  Although the PSP also offers a wealth of multimedia features, sans a phone, it is over $200 cheaper than the 8GB iPhone. Granted, you could purchase an iPod touch, which will also be able to play games, but even then, you'd still be paying $299 for the 8GB model, $399 for the 16GB model or $499 for the 32GB model. The iPhone/iPod touch could be the greatest gaming platform in the world, but at that price point, it would be very hard to justify purchasing it solely for its gaming capabilities. Yes, you would be getting a variety of useful features with either the iPhone or the iPod touch, but what about the ten year old who just wants a device to play games on, or the college student who already owns an iPod and a cell phone? The iPhone and iPod touch are simply too expensive to be purchased just for gaming.</li>
<li><b>Battery life</b> - When it comes to portable gaming, perhaps the most important feature of any device is battery life. The Nintendo DS Lite has incredible battery life, lasting up to 19 hours (although closer to eight hours if you have the screen at its brightest setting). The PSP's battery life is significantly lower, approximately 5 hours while playing games.  However, Sony does give you the option to buy an extended battery, whereas with the iPhone and iPod touch, the battery cannot be removed by the user, meaning that if you're away from an outlet and your iPhone/iPod touch dies, tough luck.  The iPhone is rated at approximately seven hours for video while the iPod touch is rated at 5.  However, this is without any input from the user, so for games, when you'll actually be interacting with the device and not just watching a video on it, the battery life will most likely be quite a bit shorter. Furthermore, with the iPhone, any phone calls that come in while you're playing will drain the battery even further. If the iPhone and iPod touch offered better battery life or the ability to swap batteries in and out, perhaps they would stand a better chance as gaming platforms.</li>
<li><b>Controls</b> - The biggest feature of the iPhone and iPod touch is, of course, the touch screen. However, this may also prove to be their undoing in the gaming arena. With games like <i>The Legend of Zelda: Phantom Hourglass</i> and the upcoming <i>Ninja Gaiden: Dragon Sword</i>, the DS has proven that touch controls for games can be successful. However, even with a thin stylus, I found that sometimes the action taking place on-screen during <i>Phantom Hourglass</i> was obscured. Imagine how much of the image would be covered up if you were using your finger instead of a stylus? Now, you may be saying "Yes, but the iPhone/iPod touch have 3-axis accelerometers", which is true, but not all games are suited to that form of control. Think about fighting games or action-adventure games, games that require a great degree of control. You would be hard-pressed to play a fighting game by just moving the device around and you can only do so much with the touch screen before interfering with the visuals. This leaves developers in a conundrum as to how their games will be controlled. While the iPhone/iPod touch may be great for some genres, if they cannot adequately accommodate most, if not all of the major genres, they can never hope of taking over the DS and PSP.</li>
<li><b>Accelerometer </b>- As with the touchscreen, one of the best features of the iPhone/iPod touch may not be as cut out for gaming as Apple wants you to think. The built-in, 3-axis accelerometer of the iPhone/iPod touch is great for controlling certain types of games, especially games like Super Monkey Ball. However, the iPhone/iPod touch are portable devices and, as such, will be used in a variety of places. Imagine trying to guide AiAi around a stage in Super Monkey Ball while you're sitting on a bus, going over all kinds of bumps and dips. How will this type of control fare when you yourself are not in full control of your motions? I worried about this with the Nintendo DS as well, but since the control scheme for the Nintendo DS is indirect (i.e. the stylus needs to be on the screen, you need to be blowing into the microphone, or you need to push a button for something to happen) going over bumps does not have as much of an effect, since it doesn't matter if the DS itself is moving a bit. However, with the iPhone/iPod touch, where many games will inevitably rely on the 3-axis accelerometer, this could be a major problem.</li>
<li><b>Speakers</b> - While the iPhone does have a speaker, it is certainly not up to par with either the DS or PSP. Furthermore, the iPod touch doesn't have speakers at all. Therefore, gamers would be restricted to using headphones. You could use the iPhone's speakers, but the quality wouldn't be nearly as good. Although this isn't horrible, it certainly isn't ideal. Gamers should be able to have a choice of using either speakers or headphones with their portable gaming devices. Ironically, in many instances, headphones may actually be preferred, especially if you will be gaming amidst many people. However, there are still many times when this is not the case and just being able to play a game without having to pop in ear buds each time is preferred. This is certainly the least significant disadvantage of the iPhone/iPod touch, but it is a disadvantage nonetheless.</li>
</ol>
<p>So, will the iPhone and iPod touch be successful in the handheld gaming industry? To a certain extent, yes. They will certainly help to rejuvenate a stagnating market for cellular games, but they will not take over the DS and PSP. However, they don't have to. The iPhone is, at its core, a phone and the iPod touch is a music player. They were not designed around gaming as were the DS and PSP, but rather, gaming is merely another feature these devices offer. Whether the iPhone and iPod touch become great gaming platforms remains to be seen, but what is certain is that they are incredible multi-media devices which will soon add yet another useful feature to their already impressive repertoire.</p>
<p><iframe src='http://digg.com/api/diggthis.php?u=http%3A%2F%2Fdigg.com%2Fapple%2FWhy_the_iPhone_won_t_compete_with_the_DS_and_PSP' height='82' width='55' frameborder='0' scrolling='no' style='float: right; margin-left: 10px; margin-bottom: 5px; padding: 4px 0 2px 4px; background: #fff;'></iframe></p>
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<title><![CDATA[Back on track?]]></title>
<link>http://gabbster.wordpress.com/2008/01/23/back-on-track/</link>
<pubDate>Wed, 23 Jan 2008 10:32:30 +0000</pubDate>
<dc:creator>gabbster</dc:creator>
<guid>http://gabbster.wordpress.com/2008/01/23/back-on-track/</guid>
<description><![CDATA[Min kära vän Malin gav mig en liten spark i baken idag.
Jag är lite dum ibland som låter mig sj]]></description>
<content:encoded><![CDATA[<p>Min kära vän <a href="http://soundtrackofmalin.blogg.se/" target="_blank">Malin</a> gav mig en liten spark i baken idag.<br />
Jag är lite dum ibland som låter mig själv sjunka ner i någon slags halvdepression över att mitt liv inte automatiskt fixar sig. Motivation är något man ansvarar för själv, arbete ärnågot man ansvarar för själv! Så istället för att sitta hemma och känna hur livet inte händer och hur sysslolös man är så är det viktigt att ta sig igenom alla dessa mindre uppgifter(som uppsatsen) för att inbilla sig själv att man iallafall inte står stilla.<br />
För övrigt har jag fått fler timmar på Game nu också och kommer från och med i februari att hoppa in mellan ett och halv åtta på måndagar även. Så det går sakta framåt. När jag väl har kommit in i jobbet ordentligt kommer jag säkert att kunna hoppa in på andra Gamebutiker och iochmed det räknar jag med att ha biffen kirrad. Förhoppningsvis.  Det där med att leva på vatten och bröd är nog inte så tokigt när allt kommer omkring. Jag har fått en elvisp (med degkrokar) av mamma och härmed tänker jag göra verklighet av diverse recept jag hittar här och där. Brödbak är något jag absolut kan tänka mig att förgylla min vardag med sålänge.</p>
<p>Angående spel så l'ngtar jag efter Mars. Då kommer Ninja Gaiden till DS: "Dragon Sword" efter att ha sett den här <a href="http://www.dsfanboy.com/2008/01/15/high-flying-ninja-gaiden-action/" target="_blank">videon</a> kan jag säga att jag vill ha!</p>
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<title><![CDATA[Nuevo Trailer de Ninja Gaiden Dragon Sword para DS]]></title>
<link>http://nachoproy.wordpress.com/2008/01/16/nuevo-trailer-de-ninja-gaiden-dragon-sword-para-ds/</link>
<pubDate>Wed, 16 Jan 2008 10:22:54 +0000</pubDate>
<dc:creator>nachoproy</dc:creator>
<guid>http://nachoproy.wordpress.com/2008/01/16/nuevo-trailer-de-ninja-gaiden-dragon-sword-para-ds/</guid>
<description><![CDATA[Para que luego digan que la DS no puede dar buenos gráficos.
Estoy deseando que salga este juego pa]]></description>
<content:encoded><![CDATA[<p>Para que luego digan que la DS no puede dar buenos gráficos.</p>
<p>Estoy deseando que salga este juego para la DS por que tiene una pinta increible y un control muy chulo.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/om3EFZXku6c'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/om3EFZXku6c&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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