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<channel>
	<title>second-life &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/second-life/</link>
	<description>Feed of posts on WordPress.com tagged "second-life"</description>
	<pubDate>Sat, 26 Jul 2008 14:30:51 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Silk Dreams/Wet Dreams Model Contest]]></title>
<link>http://jmmodels.wordpress.com/?p=372</link>
<pubDate>Sat, 26 Jul 2008 13:50:17 +0000</pubDate>
<dc:creator>Jewell Munro</dc:creator>
<guid>http://jmmodels.wordpress.com/?p=372</guid>
<description><![CDATA[


Silk Dreams/Wet Dreams designer Marisela Bouchard is looking for a model. She has created an easy]]></description>
<content:encoded><![CDATA[<p><a href="http://jmmodels.files.wordpress.com/2008/07/seduction-minidress.jpg"><img class="alignnone size-full wp-image-373" src="http://jmmodels.wordpress.com/files/2008/07/seduction-minidress.jpg" alt="" width="497" height="248" /></a></p>
<p><a href="http://jmmodels.files.wordpress.com/2008/07/diavla-collection-copy.jpg"><img class="alignnone size-full wp-image-374" src="http://jmmodels.wordpress.com/files/2008/07/diavla-collection-copy.jpg" alt="" width="497" height="248" /></a></p>
<p><a href="http://jmmodels.files.wordpress.com/2008/07/silkdreams.jpg"><img class="alignnone size-full wp-image-375" src="http://jmmodels.wordpress.com/files/2008/07/silkdreams.jpg" alt="" width="497" height="248" /></a></p>
<p>Silk Dreams/Wet Dreams designer Marisela Bouchard is looking for a model. She has created an easy to join and fun to enter contest so go on, enter! :)</p>
<p>Winner gets: over L$10,000 worth of prizes and lindens which are as follows:</p>
<p>- Enrollment at JM Models Academy for the Model Training Program (L$8,000 value)<br />
- L$1,000 cash<br />
- L$1,000 Gift Certificate at Silk Dreams or Wet Dreams<br />
- Model two new Silk Dreams or Wet Dreams releases<br />
- Professional Photoshoot with Emortal Photography Studio - Photographer Mcooter Graves (2 retouched images valued at L$1,200)</p>
<p>-------------------------------------------------------------------------</p>
<p>A Contest Entry Form can be obtained from the foyer at the Silk Dreams/Wet Dreams main store located at<br />
<a href="http://slurl.com/secondlife/Fashion%20Style/94/148/25">slurl.com/secondlife/Fashion%20Style/94/148/25</a></p>
<p>Completed Entry Forms to be sent to Marisela Bouchard.</p>
<p>Winner decided on by a panel of judges (this is not a voting type contest).</p>
<p>DEADLINE: August 3, 2008</p>
<p>Winner announced shortly afterwards via the Silk Dreams Designs Group.</p>
<p>*Pictures courtesy of Marisela Bouchard of Silk Dreams/Wet Dreams.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[More Republican Themed Happenings in Second Life]]></title>
<link>http://robbrail.wordpress.com/?p=82</link>
<pubDate>Sat, 26 Jul 2008 13:06:53 +0000</pubDate>
<dc:creator>Robb Rail</dc:creator>
<guid>http://robbrail.wordpress.com/?p=82</guid>
<description><![CDATA[This Sunday, July 27th at 11am PST, there will be a discussion at The Straight Talk Cafe of the sund]]></description>
<content:encoded><![CDATA[<p>This Sunday, July 27th at 11am PST, there will be a discussion at The Straight Talk Cafe of the sunday political talk programs.  This discussion will focus on the impact of Barack's Global Adventure.  Of course, this discussion will take on other subjects as the conversation tends to wander to other political topics.  Follow the SLurl:  <a href="http://slurl.com/secondlife/Moloch/74/57/25/?title=Straight%20Talk%20Cafe">http://slurl.com/secondlife/Moloch/74/57/25/?title=Straight%20Talk%20Cafe</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Kumamoto freebies]]></title>
<link>http://sl4nowt.wordpress.com/?p=131</link>
<pubDate>Sat, 26 Jul 2008 13:00:53 +0000</pubDate>
<dc:creator>Mar</dc:creator>
<guid>http://sl4nowt.wordpress.com/?p=131</guid>
<description><![CDATA[Kumamoto Japan is giving away for a limited time eight gorgeous pairs of shoes. Behind that is the o]]></description>
<content:encoded><![CDATA[<p><a href="http://slurl.com/secondlife/KUMAMOTO%20JAPAN/206/129/28" target="_blank">Kumamoto Japan</a> is giving away for a limited time eight gorgeous pairs of shoes. Behind that is the old Kumamoto freebie wall that so many of us know and love, and it's been updated with new items!</p>
<p><img class="alignnone" src="http://www.inworld4nowt.com/blogpics/kumamoto_shoes.jpg" alt="" width="459" height="500" /></p>
<p>Thanks to the <a href="http://beaniecanning.wordpress.com/" target="_blank">Beanie Loves Japan</a> blog for pointing this out. The Japanese sims often have great free and low-priced items, so I've added Beanie's blog to my blogroll. Keep an eye on it!</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Scratch For Second Life (S4SL) - Easy LSL Coding]]></title>
<link>http://slconceptual.wordpress.com/?p=218</link>
<pubDate>Sat, 26 Jul 2008 12:37:33 +0000</pubDate>
<dc:creator>slconceptual</dc:creator>
<guid>http://slconceptual.wordpress.com/?p=218</guid>
<description><![CDATA[I&#8217;d never heard of it before, but there&#8217;s a beginners programming tool called Scratch th]]></description>
<content:encoded><![CDATA[<p>I'd never heard of it before, but there's a beginners programming tool called Scratch that's designed to teach the basic programming concepts. It seems to be run under the auspices of MIT, under the amusingly named "The Lifelong Kindergarten Group". This from their website.....</p>
<p>"Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create Scratch projects, young people learn important mathematical and computational ideas, while also gaining a deeper understanding of the process of design. "</p>
<p>And now it's available for Second Lifecourtesy of <a href="http://ericrosenbaum.com/">Eric Rosenbaum</a>, and you don't need to be eight years old to use it. Screenshot then details.......</p>
<p> <a title="Scratch Interface by Gaynor Gritzi, on Flickr" href="http://www.flickr.com/photos/gritzi/2702887083/"><img src="http://farm4.static.flickr.com/3264/2702887083_c75a401ae8_o.jpg" alt="Scratch Interface" width="511" height="593" /></a></p>
<p> As you can see above, you program things by dragging and dropping blocks, and the blocks contain instructions. When you put the code that this generates into a SL script in a prim, the prim will follow the directions.</p>
<p>The interface is easy to use and pretty intuitive, as you would imagine from its origins.</p>
<p>There's a limited set of instructions to choose from - you can move things around, change color,  play sounds and communicate, but much of the more complicated stuff that's unique to SL isn't there yet. It is still a work in development, though, and the creator is asking for for suggestions as to what to include on the <a title="S$SL Blog" href="http://s4sl.blogspot.com/">blog</a>.</p>
<p>So what did I do with it? And perhaps just as importantly, how easy was it and how long did it take?</p>
<p>Because Scratch makes it easy to move things around, I decided to create a little dancer. Glued a few spheres and flexis together and clicked together a little dance for it. It took about an hour in total, though I'd had a couple of hours playing with Scratch beforehand. If I'd tried to program it by hand it would have taken a lot longer.</p>
<p>Here's a pic of the simple dancer.....</p>
<p> <a title="Dancer Bot by Gaynor Gritzi, on Flickr" href="http://www.flickr.com/photos/gritzi/2702886995/"><img src="http://farm4.static.flickr.com/3140/2702886995_ca7894d830.jpg" alt="Dancer Bot" width="500" height="369" /></a></p>
<p> And here's a video of her dancing.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/TE0uW7PEM6Y'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/TE0uW7PEM6Y&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>And here's the code - it's a bit top heavy for the things that it does, and it's got too many listens for it to be lag friendly, but it does what it says on the tin. If you want to use it, put it into the root prim of a dancer. Also put the code into a basic prim and click this to broadcast the message to start the dance.</p>
<p>You can also issue chat commands to the dancer - (note the capital letters, they're important) - Shimmy, Sidestep &#38; Twirl.</p>
<p>[sourcecode language='php']<br />
// The code below was generated by<br />
// SCRATCH FOR SECOND LIFE (S4SL)<br />
// alpha release October 19, 2007<br />
//<br />
// by Eric Rosenbaum (<a href="mailto:ericr@media.mit.edu">ericr@media.mit.edu</a>)<br />
// MIT Media Lab<br />
// Lifelong Kindergarten group<br />
//<br />
// S4SL is a modified version of Scratch,<br />
// a graphical programming language for kids<br />
// see scratch.mit.edu<br />
//<br />
//<br />
// USER VARIABLES<br />
//<br />
float name_uservar = 0;<br />
//<br />
//  INTERNAL VARIABLES<br />
//<br />
vector home;<br />
integer penState;<br />
float penColor;<br />
float color;<br />
float ghost;<br />
vector originalScale;<br />
float sizePercent;<br />
integer numAvatarsNearby;<br />
vector nearestAvPosition;<br />
key ownerKey;<br />
vector ownerPosition;<br />
//<br />
//   INTERNAL FUNCTIONS<br />
//<br />
// move(steps)<br />
// move object a number of steps (meters) along its current heading<br />
// forward is along the positive x axis<br />
// if the pen is down, create a line segment along the path traveled<br />
// the line is positioned by its center, which is placed halfway back along the path<br />
move(float steps)<br />
{<br />
    vector fwd = llRot2Fwd(llGetRot()) * steps;<br />
    llSetPos(llGetPos() + fwd);<br />
    if (penState == TRUE) {<br />
  if (llGetInventoryType("lineSegment") == INVENTORY_NONE) {<br />
   llSay(0, "Oops! To draw a line, my inventory needs a lineSegment. You can get one from the Scratch Inventory Box.");<br />
  } else {<br />
   integer randomID = llRound(llFrand(99999999));<br />
         llRezObject("lineSegment", llGetPos()-fwd/2, &#60;0,0,0>, llGetRot(), randomID);<br />
         llSay(1, (string)randomID + ":set length:"+ (string)llFabs(steps));<br />
         llSay(1, (string)randomID + ":set color:" + (string)penColor);<br />
  }<br />
 }<br />
}<br />
// turnRight(float angle)<br />
// turn angle degrees clockwise around the local z axis<br />
turnRight(float angle)<br />
{<br />
    angle *= -1;<br />
    rotation newRot = llEuler2Rot(&#60;0,0,angle> * DEG_TO_RAD);<br />
    llSetRot(newRot*llGetRot());   <br />
}<br />
// turnLeft(float angle)<br />
// turn angle degrees counterclockwise around the local z axis<br />
turnLeft(float angle)<br />
{<br />
    rotation newRot = llEuler2Rot(&#60;0,0,angle> * DEG_TO_RAD);<br />
    llSetRot(newRot*llGetRot());   <br />
}<br />
//up(float steps)<br />
//move up along the global z axis by steps meters<br />
//does not leave a line segment<br />
up(float steps)<br />
{<br />
    llSetPos(llGetPos()+&#60;0,0,steps>);  <br />
}<br />
//down(float steps)<br />
//move down along the global z axis by steps meters<br />
//does not leave a line segment<br />
down(float steps)<br />
{<br />
    llSetPos(llGetPos()+&#60;0,0,-1*steps>);  <br />
}<br />
// turnPitch(float angle)<br />
// turn angle degrees upward around the local y axis<br />
turnPitch(float angle)<br />
{<br />
    angle *= -1;<br />
    rotation newRot = llEuler2Rot(&#60;0,angle,0> * DEG_TO_RAD);<br />
    llSetRot(newRot*llGetRot());   <br />
}<br />
// float getHeading()<br />
// return the current heading in the xy plane in degrees<br />
float getHeading() {<br />
    return llRot2Angle(llGetRot())*RAD_TO_DEG;<br />
}<br />
// setHeading(float angle)<br />
// set the heading in the xy plane in degrees<br />
setHeading(float angle) {<br />
    vector newVec = &#60;0, 0, angle*DEG_TO_RAD>;<br />
    rotation newRot = llEuler2Rot(newVec);<br />
    llSetRot(newRot);  <br />
}<br />
// turnRoll(float angle)<br />
// turn angle degrees clockwise around the local x axis<br />
turnRoll(float angle)<br />
{<br />
    rotation newRot = llEuler2Rot(<angle ,0,0> * DEG_TO_RAD);<br />
    llSetRot(newRot*llGetRot());   <br />
}<br />
// changePenColorBy(float num)<br />
// change the pen color by an amount<br />
changePenColorBy(float num)<br />
{<br />
     penColor += num;<br />
 setPenColorTo(penColor);<br />
}<br />
// setPenColorTo(float num)<br />
// set the pen to a particular color<br />
setPenColorTo(float num)<br />
{<br />
    penColor = (integer)num % 100;<br />
}<br />
// penDown()<br />
// put the pen down, so that when the object moves it will draw<br />
penDown() {<br />
    penState = TRUE;<br />
}<br />
// penUp()<br />
// put the pen up, so that the object will not draw when it moves<br />
penUp() {<br />
    penState = FALSE;<br />
}<br />
// clear()<br />
// broadcast a message to nearby line segments that will cause them to<br />
// delete themselves<br />
clear() {<br />
 llSay(1, "clearLineSegments");<br />
}<br />
// pointTowardNearestAv()<br />
// turn to point toward the nearest avatar<br />
pointTowardNearestAv()<br />
{<br />
    vector myPos = llGetPos();<br />
    float xdiff = myPos.x - nearestAvPosition.x;<br />
    float ydiff = myPos.y - nearestAvPosition.y;<br />
    float angle = llAtan2(xdiff, ydiff) * RAD_TO_DEG;<br />
    setHeading(270 - angle);<br />
}<br />
// pointTowardOwner()<br />
// turn to point toward the owner<br />
pointTowardOwner()<br />
{<br />
    vector myPos = llGetPos();<br />
    float xdiff = myPos.x - ownerPosition.x;<br />
    float ydiff = myPos.y - ownerPosition.y;<br />
    float angle = llAtan2(xdiff, ydiff) * RAD_TO_DEG;<br />
    setHeading(270 - angle);<br />
}<br />
// float distanceToNearestAv()<br />
// returns the distance in meters to the nearest avatar<br />
float distanceToNearestAv()<br />
{<br />
    return llVecDist(llGetPos(), nearestAvPosition);<br />
}<br />
// float distanceToOwner()<br />
// returns the distance in meters to the owner<br />
float distanceToOwner()<br />
{<br />
    return llVecDist(llGetPos(), ownerPosition);<br />
}<br />
// float randomMinToMax(float min, float max)<br />
// returns a random number between min and max<br />
integer randomMinToMax(float min, float max)<br />
{<br />
 return llRound(llFrand(max - min) + min);<br />
}<br />
// say(string text)<br />
// say the text on the public chat channel 0 so all nearby avatars and objects will hear it<br />
say(string text)<br />
{<br />
 llSay(0, text);<br />
}<br />
// broadcast(string message)<br />
// say the message on channel 1.  No avatars will hear it.<br />
// all nearby objects will hear it.<br />
broadcast(string message)<br />
{<br />
 llSay(1, message);<br />
}<br />
// setText(string text)<br />
// create opaque white floating text above the object<br />
setText(string text)<br />
{<br />
 llSetText(text, &#60;1,1,1>, 1);<br />
}<br />
// vector hueToRGB(float h)<br />
// take a color represented as a hue value between 1 and 100 and<br />
// return an RGB vector representing the same color.<br />
vector hueToRGB(float h)<br />
{<br />
    integer i;<br />
    float f;<br />
    float p;<br />
    float q;<br />
    float t;<br />
    float r;<br />
    float g;<br />
    float b;<br />
    float s = 1;<br />
    float v = 1;<br />
    h *= 5;            // sector 0 to 5<br />
    i = llFloor(h);<br />
    f = h - i;            // factorial part of h<br />
    p = v * ( 1 - s );<br />
    q = v * ( 1 - s * f );<br />
    t = v * ( 1 - s * ( 1 - f ) );<br />
    if (i == 0) {<br />
            r = v;<br />
            g = t;<br />
            b = p;<br />
    } else if (i == 1) {<br />
            r = q;<br />
            g = v;<br />
            b = p;<br />
     } else if (i == 2) {<br />
            r = p;<br />
            g = v;<br />
            b = t;<br />
    } else if (i == 3) {<br />
            r = p;<br />
            g = q;<br />
            b = v;<br />
    } else if (i == 4) {<br />
            r = t;<br />
            g = p;<br />
            b = v;<br />
    } else {<br />
            r = v;<br />
            g = p;<br />
            b = q;<br />
    }<br />
    return <r ,g,b>;<br />
}<br />
// setColor(float num)<br />
// set the color of the object using a number between 1 and 100 representing a hue<br />
setColor(float num)<br />
{<br />
  color = (integer)num % 100;   <br />
 llSetColor(hueToRGB(color / 100), ALL_SIDES);<br />
 if (llGetObjectName() == "Scratch Bug") {<br />
  llSetLinkColor(2, hueToRGB(color / 100), ALL_SIDES);<br />
 } else {<br />
  //llSetLinkColor(LINK_SET, hueToRGB(color / 100), ALL_SIDES);<br />
 }<br />
}<br />
// changeColorBy(float num)<br />
// change the hue of the object by a number<br />
changeColorBy(float num)<br />
{<br />
    float newColor = color + num;<br />
    if (newColor < 0) {<br />
        newColor = 0;<br />
    }<br />
    if (newColor > 100) {<br />
        newColor = 100;<br />
    }<br />
    setColor(newColor);<br />
}<br />
// setGhost(float num)<br />
// set the ghost effect of the object to a value between 0 (opaque) and 100 (transparent)<br />
setGhost(float num)<br />
{<br />
 ghost = (integer)num % 101;<br />
 llSetAlpha(((100 - ghost) / 100), ALL_SIDES);<br />
 llSetLinkAlpha(LINK_SET, ((100 - ghost) / 100), ALL_SIDES);<br />
}<br />
// changeGhostBy(float num)<br />
// change the ghost effect on an object by a number<br />
changeGhostBy(float num)<br />
{<br />
 setGhost(ghost + num);<br />
}<br />
// setSize(float newSize)<br />
// set the size of the object to a percentage of its original size<br />
setSize(float newSize)<br />
{<br />
 sizePercent = newSize;<br />
 vector newScale = originalScale*(sizePercent/100);<br />
 llSetScale(newScale);<br />
}<br />
// changeSizeBy(float change)<br />
// change the size of an object by a percentage of its original size<br />
changeSizeBy(float change)<br />
{<br />
 sizePercent += change;<br />
 vector newScale = originalScale*(sizePercent/100);<br />
 llSetScale(newScale);<br />
}<br />
// playSound(string snd)<br />
// play a sound at full volume<br />
// snd can be the name of a sound in the inventory of the object, or the<br />
// UUID of a sound which exists somewhere else<br />
playSound(string snd)<br />
{<br />
 llPlaySound(snd, 1);<br />
}<br />
// playSoundNamed(string snd)<br />
// play a sound at full volume<br />
// snd can be the name of a sound in the inventory of the object, or the<br />
// UUID of a sound which exists somewhere else<br />
// this is the version for text input of the name of a sound in a scratch block<br />
// so it checks the inventory and gives an error if the sound is missing<br />
playSoundNamed(string snd)<br />
{<br />
 if (llGetInventoryType(snd) == INVENTORY_NONE) {<br />
  llSay(0, "Oops! My inventory does not contain the sound " + snd);<br />
 } else {<br />
  llPlaySound(snd, 1);<br />
 }<br />
}<br />
// wait(float secs)<br />
// pause all execution of this script for some number of seconds<br />
wait(float secs)<br />
{<br />
 llSleep(secs);<br />
}<br />
// levelOut()<br />
// remove the x and y rotation components, so that the object is<br />
// level with respect to the ground<br />
levelOut()<br />
{<br />
    vector myVec = llRot2Euler(llGetRot());<br />
    vector newVec = &#60;0, 0, myVec.z>;<br />
    rotation newRot = llEuler2Rot(newVec);<br />
    llSetRot(newRot);<br />
}<br />
// goHome()<br />
// move the object back to its home position<br />
// home is set the the position of the object when it is created,<br />
// and can be set to a new position using setHomeHere()<br />
goHome()<br />
{<br />
 llSetPos(home);<br />
 //levelOut();<br />
}<br />
// setHomeHere()<br />
// set the home position to the current position<br />
setHomeHere()<br />
{<br />
        home = llGetPos();<br />
}<br />
// startListening()<br />
// listen for messages on both channel 0, the public channel,<br />
// and channel 1, where broadcasts are sent  <br />
startListening()<br />
{<br />
    llListen(0, "", "", "");<br />
    llListen(1, "", "", "");<br />
}  <br />
// initInternal()<br />
// do some setup for internal functions<br />
// this includes setting various variables to their defaults<br />
// clearing text on the object, and turning on<br />
// the repeating sensor and timer events<br />
initInternal()<br />
{<br />
    setHomeHere();<br />
        penState = FALSE;<br />
        penColor = 0;<br />
    color = 0;<br />
    ghost = 0;<br />
        sizePercent = 100;<br />
        originalScale = llGetScale();<br />
    ownerKey = llGetOwner();<br />
    llSetText("", &#60;1,1,1>, 0);<br />
    llSensorRepeat("", "", AGENT, 96, PI, .1);<br />
    llSetTimerEvent(.1);<br />
    startListening();<br />
}<br />
initAll() {<br />
    initInternal();<br />
}<br />
listen1(string msg){<br />
    if (msg == "Home") {<br />
      setHomeHere();<br />
      playSound("989eef2f-8170-3acb-5706-8fc78f540dc6");<br />
    }<br />
}<br />
listen2(string msg){<br />
    if (msg == "Sidestep") {<br />
      integer i1;<br />
      for (i1=0; i1<randommintomax (2, 4);i1++) {<br />
         pointTowardNearestAv();<br />
         turnRight(90);<br />
         move(1);<br />
         wait(0.5);<br />
         turnLeft(180);<br />
         move(2);<br />
         wait(0.5);<br />
         turnRight(180);<br />
         move(1);<br />
         wait(0.5);<br />
         turnLeft(90);<br />
      }<br />
    }<br />
}<br />
listen3(string msg){<br />
    if (msg == "Shimmy") {<br />
      integer i2;<br />
      for (i2=0; i2<randomMinToMax(6, 10);i2++) {<br />
         turnRoll(15);<br />
         turnRoll(-15);<br />
         turnRoll(-15);<br />
         turnRoll(15);<br />
      }<br />
    }<br />
}<br />
listen4(string msg){<br />
    if (msg == "Twirl") {<br />
      integer i3;<br />
      for (i3=0; i3<randomMinToMax(2, 5);i3++) {<br />
         turnRight(90);<br />
         turnRight(90);<br />
         turnRight(90);<br />
         turnRight(90);<br />
      }<br />
    }<br />
}<br />
touch1(){<br />
   say("Home");<br />
   integer i4;<br />
   for (i4=0; i4<randomMinToMax(2, 3);i4++) {<br />
      pointTowardNearestAv();<br />
      broadcast("Sidestep");<br />
      wait(1);<br />
      broadcast("Shimmy");<br />
      wait(1);<br />
      broadcast("Twirl");<br />
      wait(1);<br />
      broadcast("Shimmy");<br />
      wait(1);<br />
      broadcast("Twirl");<br />
      wait(1);<br />
      broadcast("Shimmy");<br />
      wait(1);<br />
      broadcast("Sidestep");<br />
      goHome();<br />
   }<br />
}<br />
default<br />
{<br />
    state_entry()<br />
    {<br />
        initAll();<br />
    }<br />
    on_rez(integer start_param)<br />
    {<br />
        initAll();<br />
    }<br />
    sensor(integer n)<br />
    {<br />
        numAvatarsNearby = n;<br />
        nearestAvPosition = llDetectedPos(0);<br />
        integer i;<br />
        for (i=0; i<n; i++) {<br />
            if (llDetectedKey(i) == ownerKey) {<br />
                ownerPosition = llDetectedPos(i);<br />
            }<br />
        }<br />
    }<br />
    touch_start(integer n) {<br />
        touch1();<br />
    }<br />
    collision_start(integer n) {<br />
    }<br />
    listen(integer channel, string name, key id, string msg) {<br />
        listen1(msg);<br />
        listen2(msg);<br />
        listen3(msg);<br />
        listen4(msg);<br />
    }<br />
    timer() {<br />
    }<br />
  }<br />
//<?xml version="1.0" encoding="UTF-8" ?><scratchscript><block event="Home"/><block selector="setHomeHere"/><block selector="playSound:"><argument>upward zing</argument></block></scratchscript><br />
//< ?xml version="1.0" encoding="UTF-8" ?><scratchscript><block event="Sidestep"/><block selector="doRepeat"><argument><block selector="randomFrom:to:"><argument>2</argument><argument>4</argument></block></argument><block selector="pointTowardNearestAv"/></block><block selector="turnRight:"><argument>90</argument></block><block selector="forward:"><argument>1</argument></block><block selector="wait:elapsed:from:"><argument>0.5</argument></block><block selector="turnLeft:"><argument>180</argument></block><block selector="forward:"><argument>2</argument></block><block selector="wait:elapsed:from:"><argument>0.5</argument></block><block selector="turnRight:"><argument>180</argument></block><block selector="forward:"><argument>1</argument></block><block selector="wait:elapsed:from:"><argument>0.5</argument></block><block selector="turnLeft:"><argument>90</argument></block></scratchscript><br />
//< ?xml version="1.0" encoding="UTF-8" ?><scratchscript><block event="Shimmy"/><block selector="doRepeat"><argument><block selector="randomFrom:to:"><argument>6</argument><argument>10</argument></block></argument></block><block selector="roll:"><argument>15</argument></block><block selector="roll:"><argument>-15</argument></block><block selector="roll:"><argument>-15</argument></block><block selector="roll:"><argument>15</argument></block></scratchscript><br />
//< ?xml version="1.0" encoding="UTF-8" ?><scratchscript><block event="Twirl"/><block selector="doRepeat"><argument><block selector="randomFrom:to:"><argument>2</argument><argument>5</argument></block></argument></block><block selector="turnRight:"><argument>90</argument></block><block selector="turnRight:"><argument>90</argument></block><block selector="turnRight:"><argument>90</argument></block><block selector="turnRight:"><argument>90</argument></block></scratchscript><br />
//< ?xml version="1.0" encoding="UTF-8" ?><scratchscript><block event="Scratch-MouseClickEvent"/><block selector="say:"><argument>Home</argument></block><block selector="doRepeat"><argument><block selector="randomFrom:to:"><argument>2</argument><argument>3</argument></block></argument><block selector="pointTowardNearestAv"/></block><block selector="broadcast:"><argument>Sidestep</argument></block><block selector="wait:elapsed:from:"><argument>1</argument></block><block selector="broadcast:"><argument>Shimmy</argument></block><block selector="wait:elapsed:from:"><argument>1</argument></block><block selector="broadcast:"><argument>Twirl</argument></block><block selector="wait:elapsed:from:"><argument>1</argument></block><block selector="broadcast:"><argument>Shimmy</argument></block><block selector="wait:elapsed:from:"><argument>1</argument></block><block selector="broadcast:"><argument>Twirl</argument></block><block selector="wait:elapsed:from:"><argument>1</argument></block><block selector="broadcast:"><argument>Shimmy</argument></block><block selector="wait:elapsed:from:"><argument>1</argument></block><block selector="broadcast:"><argument>Sidestep</argument></block><block selector="goHome"/></scratchscript></p>
<p>[/sourcecode]</p>
<p>Download Scratch from here (Windows &#38; Mac)........<br />
<a href="http://web.mit.edu/~eric_r/Public/S4SL/">http://web.mit.edu/~eric_r/Public/S4SL/</a></randommintomax></r></angle></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Esmerelda...]]></title>
<link>http://tresbelle.wordpress.com/?p=55</link>
<pubDate>Sat, 26 Jul 2008 11:03:41 +0000</pubDate>
<dc:creator>tresbelle</dc:creator>
<guid>http://tresbelle.wordpress.com/?p=55</guid>
<description><![CDATA[
One of the more glamorous (and well received) of the newer gowns released into the SL universe has ]]></description>
<content:encoded><![CDATA[<p><a title="Kouse's Sanctum - Esmerelda1 by magickmemagickme, on Flickr" href="http://www.flickr.com/photos/26751888@N05/2703643874/"><img src="http://farm4.static.flickr.com/3035/2703643874_0176f44ee4.jpg" alt="Kouse's Sanctum - Esmerelda1" width="500" height="383" /></a></p>
<p>One of the more glamorous (and well received) of the newer gowns released into the SL universe has been Esmerelda by Kouse’s Sanctum. Weighing in at a hefty 16 pieces, the set includes everything...multiple skirt styles, headband, circlet…everything except shoes. It’s rich and vibrant textures coupled with delicate gold trim make for a set that is rich and appealing, suitable for ladies of every class or rank who wish to look their best.</p>
<p><a title="Kouse's Sanctum - Esmerelda2 by magickmemagickme, on Flickr" href="http://www.flickr.com/photos/26751888@N05/2703643962/"><img src="http://farm4.static.flickr.com/3240/2703643962_709c96bf7a.jpg" alt="Kouse's Sanctum - Esmerelda2" width="500" height="383" /></a></p>
<p>Before I get deeper into this article please allow me to catalogue all the pieces included in these glorious sets, which, are no transfer, yes mod on prims, no mod on system layers, and all parts are yes copy.  Included items are: on system layers: top, long glitch pants, short glitch pants, Gorean free woman undershirt, prim parts: empire line skirt, overskirt/underskirt combo as two attachments, ball gown skirt, slim skirt, delicate flex sleeves (almost 160 prims each!), headband, veil, circlet, short skirt, and cape.<br />
<a title="Kouse's Sanctum - Esmerelda3 by magickmemagickme, on Flickr" href="http://www.flickr.com/photos/26751888@N05/2702821027/"><img src="http://farm4.static.flickr.com/3025/2702821027_d8ffbabe30.jpg" alt="Kouse's Sanctum - Esmerelda3" width="500" height="402" /></a></p>
<p>-Takes deep breath- Yes indeed, many, many pieces. One could easily get carried away with all the mixing and matching possibilities in this one. As a note, the boots in these images are the boots from the Dawn set in brown from Avilion Mist, it’s a smashing new release I’ll blog about soon.</p>
<p><a title="Kouse's Sanctum - Esmerelda4 by magickmemagickme, on Flickr" href="http://www.flickr.com/photos/26751888@N05/2703644090/"><img src="http://farm4.static.flickr.com/3189/2703644090_8bf71c3888.jpg" alt="Kouse's Sanctum - Esmerelda4" width="500" height="335" /></a></p>
<p>In the above image, where you see my big old head displaying the circlet included with the Esmerelda set (this one is Dawn, the pink shade) so proudly, I am also wearing the Eye of Horus (right eye) from Avilion Mist. It was created by Malakh Giles. I highly recommend a peek over at Avilion Mist, it’s chalk full of goodies.</p>
<p><a title="Kouse's Sanctum - Esmerelda5 by magickmemagickme, on Flickr" href="http://www.flickr.com/photos/26751888@N05/2703644132/"><img src="http://farm4.static.flickr.com/3208/2703644132_6a842708fd.jpg" alt="Kouse's Sanctum - Esmerelda5" width="500" height="395" /></a></p>
<p>To close, the Esmerelda sets from Kouse’s Sanctum capture many feels; princess, fairy, lady of magic, fairy tale damsel, little pixie, Gorean Free Woman, it can all be found in this box. The members of the Kouse’s Sanctum update group even get a 250L discount off the retail price of these ensembles by wearing their group tags, how fab!</p>
<p>Credits after the cut.</p>
<p><!--more--></p>
<p>Gowns: Esmerelda sets in different colours<br />
Hair: Hayden Jet from Sirena<br />
Eye Jewelry: Eye of Horus from Avilion Mist<br />
Hair: Hayden in Jet from Sirena<br />
Skin: [MVS] Xtreme Reality (XR) Heidi in Romantic Plum</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Wimbi Island surfing - Are you good enough?]]></title>
<link>http://dumisani.wordpress.com/?p=147</link>
<pubDate>Sat, 26 Jul 2008 08:42:16 +0000</pubDate>
<dc:creator>dumisani</dc:creator>
<guid>http://dumisani.wordpress.com/?p=147</guid>
<description><![CDATA[Hey Bisharians!  Ever tried traveling over from Majini to Wimbi lately?  Here&#8217;s a suggestion]]></description>
<content:encoded><![CDATA[<p>Hey Bisharians!  Ever tried traveling over from Majini to Wimbi lately?  Here's a suggestion, travel over to the Mangrove beach area and rezz your board to launch from there.  Paddle over to the pipelines and have a surf... but what's this? You're bang into the rocks and get blocked?  Hehehe, o yes, this is phase one of the changes at Wimbi Island's surf layout.  We're making a surf adventure that is basically more like real life surfing.  Once complete, you will need to watch for various things in the wave run that could affect the way you surf or injure you too.  Wimbi has damage switched on for a reason :)</p>
<p>So for now, phase 1, we have only rezzed the blockers so that you can try and learn to develop that essential overview during a surf that you need to not get affected or caught by these natural dangers :)  Let us know your experiences - comment right here and lets hear what you wish improved!</p>
]]></content:encoded>
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<item>
<title><![CDATA[Sunshine and Storm Clouds]]></title>
<link>http://bonnieclyde.wordpress.com/?p=388</link>
<pubDate>Sat, 26 Jul 2008 07:55:44 +0000</pubDate>
<dc:creator>Dahlia Eilde &#38; Nicolas Sinatra</dc:creator>
<guid>http://bonnieclyde.wordpress.com/?p=388</guid>
<description><![CDATA[Nicolas and I have been slacking as far as the blog is concerned, but when summer calls, we answer.
]]></description>
<content:encoded><![CDATA[<p>Nicolas and I have been slacking as far as the blog is concerned, but when summer calls, we answer.</p>
<p>Luckily the season provided the inspiration for today's post with the weather oscillating between sunshine and thunderstorms, yellow and grey.   These two colours support the point that opposites attract, and while I don't believe this to be true in all interpretations of the phrase, where fashion is concerned it lends itself to some impactful ensembles.  This just happens to be one of my favourites.</p>
<p><img class="alignnone size-full wp-image-390" src="http://bonnieclyde.wordpress.com/files/2008/07/dahlnicgrayyellow.png" alt="" width="497" height="559" /></p>
<p>Marni Grut of <a href="http://slurl.com/secondlife/Floyd/42/181/36">Royal Blue</a> provided the base for this outfit with her Lost Ballet tutu.  A design like this called for something outside of the standard ballet fare so I opted for an 80's style racer back tank and socks in yellow combined with black accenting to create a, dare I say, Scene Ballerina.  Emphasizing this, <a href="http://slurl.com/secondlife/Bellestar/219/21/21">LAP's</a> new Sugar and Spice poses are all about attitude and definitely bring this look to life.</p>
<p>Nic is wild about hats, so when <a href="http://slurl.com/secondlife/Daffodil Island/253/244/22">Kari</a> opened its doors Nic walked out with all three (the other two are bound to appear in future posts).  The stitched newsboy cap gives this otherwise casual outfit a dose of  chic while the yellow graphic tee from <a href="http://slurl.com/secondlife/Floyd/38/66/25">[insert cool name]</a> brightens the look to summer standards.  The laces of his shoes (also from Kari) tie this look together for a weathered look come rain or shine.</p>
<p><img class="alignnone size-full wp-image-389" src="http://bonnieclyde.wordpress.com/files/2008/07/dahlnicgrayyellow2.png" alt="" width="497" height="515" /></p>
<p>The pose frames from <a href="http://slurl.com/secondlife/Jiknyeo/118/180/602">Lost Angels</a> were a "must" for us and I strongly suggest them for all of you flickrites.  Who knew being framed could look so good?</p>
<p>We hope you're enjoying your summer, both the yellow and the grey, and if you can't beat it -- wear it.</p>
<p><strong>PHOTOSHOOT MUSIC: </strong><a href="http://www.spinner.com/2008/07/02/the-ting-tings-shut-up-and-let-me-go-video-of-the-day/">The Ting Tings - Shut Up and Let Me Go</a><br />
(We ain't freakin' we ain't fakin' this!)</p>
<p><strong>READ MORE FOR STYLE SHEETS</strong></p>
<p><!--more--></p>
<p><img class="alignnone size-full wp-image-397" src="http://bonnieclyde.wordpress.com/files/2008/07/dahlgrayyellow2.png" alt="" width="240" height="472" /> <img class="alignnone size-full wp-image-396" src="http://bonnieclyde.wordpress.com/files/2008/07/nicgrayyellow2.png" alt="" width="240" height="472" /></p>
<p><strong>BONNIE</strong></p>
<p>Hair: ETD - Gwen (Sunny)<br />
Skin: Redgrave - Pale Skin 10 Chloe (smoky 3)<br />
Eyes: MMS - Dark Brown Eyes<br />
Lashes: Karamia - Starry Eye Lashes<br />
Nails: Roll the Dice - Neon Nails (Yellow)<br />
Tank: GiGi Couture - 80s Yellow<br />
Tutu: Royal Blue - Lost Ballet (Slate)<br />
Belt: M*A*II*K*I - High Waisted Belt (Patent Black)<br />
Socks: Bijou - Linda Legwarmer<br />
Shoes: Maitreya - ChiChi Pumps (Black Velvet)<br />
Earrings: +plus - Plastic Earrings (Black)<br />
Poses: LAP - Awmahgah &#124; LAP - Back to the Wall</p>
<p><strong>CLYDE</strong></p>
<p>Hair: Novocaine - Flynn (Mocha)<br />
Skin: The Abyss - Scorpio (Origin 1[B])<br />
Eyes: Armidi - True Enhance Eyes (Moss)<br />
Shirt: [ insert cool name ] - retro Versalius (Yellow)<br />
Pants: Armidi - A001 Jeans (Male/Loose Grey Classic)<br />
Shoes: Kari - Voodoo Child High Tops<br />
Hat: Kari - Newsboy Cap (Stitched / Yellow)<br />
Arm Bandana: TONIC - Black Arm Bandana<br />
Poses: LAP - Back Step &#124; LAP - Hiding Something</p>
]]></content:encoded>
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<item>
<title><![CDATA[Lively versus Facebook, says Gartner - Metaverse Tribune]]></title>
<link>http://aplink.wordpress.com/2008/07/26/lively-versus-facebook-says-gartner-metaverse-tribune/</link>
<pubDate>Sat, 26 Jul 2008 07:44:44 +0000</pubDate>
<dc:creator>aplink</dc:creator>
<guid>http://aplink.wordpress.com/2008/07/26/lively-versus-facebook-says-gartner-metaverse-tribune/</guid>
<description><![CDATA[
The Metaverse Tribune - Lively versus Facebook, says Gartner
Gartner has released a report on Googl]]></description>
<content:encoded><![CDATA[<p><img src="http://aplink.files.wordpress.com/2008/07/header.jpg" alt="" width="471" height="105" /></p>
<p><a href="http://www.metaverse-tribune.com/vivvo_general/lively_versus_facebook_says_gartner.html">The Metaverse Tribune - Lively versus Facebook, says Gartner</a></p>
<p>Gartner has released a report on Google’s Lively which argues that Lively is more of a competitor to social networks such as Facebook than to established, large-scale virtual worlds such as Second Life. Steve Prentice, author of the report (whom is also presenting at the Virtual Worlds Forum in October), argues that Lively occupies a ‘middle ground’ between traditional social networking sites and full-blown virtual worlds. He cites Lively’s room metaphor, as opposed to Second Life’s whole world. Further, Lively lacks an economy and only has limited content creation options.</p>
<p>In some ways he is right. Lively is perhaps best described at present as visual chat, and certainly doesn’t match up to the vast functionality offered by rivals such as Second Life and Twinity. In that sense it does have more in common with social networking websites than it does with other virtual worlds: it is perhaps easier to see a user going into a Lively room to chat to their friends instead of using Facebook than it is to see a user enjoying Second Life as a substitute for Facebook.</p>
<p>However, I would argue that all virtual worlds are competitive with all social networking sites. The 2D web and the 3D metaverse are just different ways of doing the same thing: communicating over the internet. Beyond even that, though, it seems to me that the two will merge. We are already seeing this with Facebook. Applications such as Vivaty sit on top of the social graph which Facebook provides. The virtual world and the social networking site will become two different interfaces to the same use case. And that’s also what Prentice is arguing: ‘We believe this could mark the start of a transition to a new kind of three-dimensional social Web.’</p>
]]></content:encoded>
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<item>
<title><![CDATA[Nadja´s Tipp Skin´s für 199 Linden bei Sin Skin´s]]></title>
<link>http://germanslstyle.wordpress.com/?p=1665</link>
<pubDate>Sat, 26 Jul 2008 07:02:40 +0000</pubDate>
<dc:creator>Nadja Baxter</dc:creator>
<guid>http://germanslstyle.wordpress.com/?p=1665</guid>
<description><![CDATA[
Sin skin´s bring heute ihre neue 2.o skin Serie raus. Sie hat deshalb ihr alten Skin release wohl ]]></description>
<content:encoded><![CDATA[<p><a href="http://germanslstyle.files.wordpress.com/2008/07/snapshot_174.jpg"><img class="alignnone size-full wp-image-1664" src="http://germanslstyle.wordpress.com/files/2008/07/snapshot_174.jpg" alt="" width="655" height="423" /></a></p>
<p><a href="http://slurl.com/secondlife/Sin%20Skins/138/97/50">Sin skin´</a>s bring heute ihre neue 2.o skin Serie raus. Sie hat deshalb ihr alten Skin release wohl komplett auf 199 linden pro Skin herruntergesetzt. Diese  Skins´s sind sehr hochwertig und klasse gearbeitet. Wer also einen enen neuen Skin benötigt oder vielleicht seinen ersten kaufen will oder einen augefallenen Skin haben möchte ,sollte da auf jeden Fall verbeischauen.</p>
<p>Es sind Hauttöne von hell bis ganz dunkel verfügbar. Ausserden asia skins. farbige skins und graue skin´s alles mit untershiedlichen Makeups. Es sind viele tolle skins dabei ! ich werde noch irre !</p>
<p>Den neuen skin könnt ihr auch testen wenn ihr in die Update Gruppe eintretet. Das ist eine Subscribe-O-Matic Gruppe.. Da ist unter Historie 1 ein freier Gruppen Skin in allen Farben und ein Demo Paket. Allerdings ist der Gruppen Skin mit aufgemalter Unterwäsche. Trotzdem nicht schlecht.</p>
<p><a href="http://slurl.com/secondlife/Sin%20Skins/138/97/50">Taxi</a></p>
<p><a href="http://germanslstyle.files.wordpress.com/2008/07/snapshot_175.jpg"><img class="alignnone size-full wp-image-1666" src="http://germanslstyle.wordpress.com/files/2008/07/snapshot_175.jpg" alt="" width="655" height="423" /></a></p>
]]></content:encoded>
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<item>
<title><![CDATA[Resfriada. ]]></title>
<link>http://hiyokonojinsei.wordpress.com/?p=781</link>
<pubDate>Sat, 26 Jul 2008 06:08:37 +0000</pubDate>
<dc:creator>Andrea</dc:creator>
<guid>http://hiyokonojinsei.wordpress.com/?p=781</guid>
<description><![CDATA[Así es. M. me pegó su resfrío y he estado todo el día en calidad de ameba&#8230; :S Me duele la ]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Así es. M. me pegó su resfrío y he estado todo el día en calidad de ameba... :S Me duele la garganta, la cabeza y tengo como esa sensación de dolor o 'delicadeza' indefinida por todo el cuerpo, típica de los resfríos. -_-U  Le decía a M. que admirada cómo ella ha ido a trabajar y sigue haciendo todo lo que tiene que hacer, sintiéndose como me sentía yo hoy... Yo apenas si me levanté. Si hubiera sido por mí, me habría quedado todo el día acostada. xD</p>
<p style="text-align:justify;">De hecho, estuve acostada hasta que terminó Gossip Girl. Hoy es el día que Warner Channel da más cosas 'de corrido', así que me desperté para ver Everwood, luego vi Pushing Daisies y Gossip Girl... Y, originalmente, mi idea era ver un episodio de Hotaru no Hikari hasta las 5, cuando empiezan las Gilmore Girls. Pero M. llegó del trabajo temprano, así que no vi drama para poder hablar con ella y no estar pegada a la tele como tonta. ^^U</p>
<p style="text-align:justify;">Pero no tenía muchas ganas de hacer nada. Así que grabé CDs hasta que se me acabaron los CDs vírgenes, mientras leía un diario de vida antiguo que encontré cuando ordené la pieza hace un par de fines de semana atrás. Eso, hasta las Gilmore Girls y después leí y dormité, alternativamente, hasta que conseguí terminar el aburridísimo "The Pinochet File". ¡UN MES ME DEMORÉ EN LEERLO! O bueno, casi... Un poco menos, porque julio todavía no se acaba. :p  Pero igual, qué manera de ser fome... -_-  Me recordó a cuando tuve que leer el "Ideario y Ruta de la Emancipación Chilena", cuando estudiaba Derecho... ¬¬  Por lo menos, de este no tengo que rendir una prueba oral ni sacarme un 3 como me pasó con ese otro libro. -_-U</p>
<p style="text-align:justify;">Pero bueno. Soy feliz porque lo terminé y se lo conté a M. así que podrá devolver la lesera de libro. Igual, me cargó. No sólo porque es aburrido sino porque se nota tanto que el autor es de los muchos que desprecian al Gral. Pinochet y todo... Y se nota esa típica actitud de los gringos (de la mayoría, por lo menos; de su gobierno, mínimo), de creerse superiores. De hecho, aunque el libro es una gran crítica no sólo al régimen militar chileno sino también al gobierno estadounidense, lo cierto es que el mismo autor peca de esa 'autosuficiencia' o como sea que le quieran llamar, esa actitud de "soy tan superior a ti", aunque en realidad no lo sea. :p</p>
<p style="text-align:justify;">Hubo varias cosas del libro que me molestaron. Primero, la forma tediosa y aburrida en que está contado, lleno de siglas y de fechas, de números, de paréntesis, de cosas que hacen que la lectura sea enredada y uno a veces se pierda de qué es cita de qué. ¬¬</p>
<p style="text-align:justify;">Segundo, el tonito irónico-burlón con que todo está redactado. El típico tonito de "yo soy tan bakán que escribo este libro para sacar trapos sucios de todos al aire y que todos sepan cuán bakán soy", por así decirlo. Un tonito como despectivo respecto a muchas situaciones y personas, con aires de superioridad, que me hacía sentir ganas de patear al que escribió el libro.</p>
<p style="text-align:justify;">
<p style="text-align:justify;"><!--more--></p>
<p style="text-align:justify;">Tercero, me enfurece que sean tan increíblemente irrespetuosos con el idioma español. Uno pensaría que en un libro como este, dedicado a criticar un tremendo trozo de historia chilena (y estadounidense), lo mínimo es que se habrían preocupado de que el español que incluyen saliera bien escrito. Sin embargo, a lo largo de este pedazo de lata uno se encuentra con nombres como "Viña del Mar" o "Bañados" escritos como "Vina del Mar" y "Banados". Y no sólo eso. El autor de repente se las da de bakán y pone los términos en español que se le daban a algunas personas o cosas (por ejemplo, los famosos "desaparecidos"). Pero en casi todos los casos, la palabra en español que usa está mal escrita. Cuando habla de los "disappeared", emplea la palabra en español "disaparecidos"... Cuando debería haber sido "DEsaparecidos". Cuando habla de que el Gral. Pinochet dejó de estar al mando del ejército y sólo quedó como "senador vitalicio", su gran frase en español es "senador vitalica"... ¡¡"VITALICA"!! ¬_¬  Y también los acentos. En varias oportunidades, palabras como "García" salen escritas como "Gárcia" u otras leseras así. Detalles que podrían ser sin importancia pero que demuestran la poca preocupación que le ponen a las cosas. ¿Cómo es posible que, si el autor comete tantos errores, su editor no sea capaz de corregirlos en la versión oficial del libro? Y eso que la edición que le prestaron a M. es en el inglés original, versión hardcover y todo... Un libro todo pro, no picante y comprado en la calle, como para que uno diga "Bah, son errores de tipeo". ¬_¬  Sólo se deben al poco respeto que tienen los angloparlantes por otros idiomas, porque creen que el inglés es "el idioma universal" y por eso pueden llevarse por delante todos los demás. ¬_¬*</p>
<p style="text-align:justify;">Cuarto, me molestó bastante que fuera tan evidentemente prejuiciosa la opinión del tipo que escribió el libro. O sea, no podría ser más evidente que detestaba a Pinochet y al régimen y todo. Y claro, el tipo tiene derecho a tener su opinión pero se supone que el libro era una especie de narración 'objetiva' de los hechos relacionados con el golpe de estado en Chile en 1973, basándose en la montonera de documentos desclasificados del gobierno de EEUU, no su propia pelada de cables personal sólo para mostrar cuán desgraciados eran los gobernantes de EEUU en ese tiempo, cuán maldito fue Pinochet y cuán horrible fue su gobierno. -_-</p>
<p style="text-align:justify;">Lo que sí fue un tanto sorprendente, fue ver pruebas tan flagrantes de cómo el ego de EEUU ha estado siempre presente y forma parte de su forma de ver el mundo, incluso desde los años 60's. Independientemente de si tenían razón o no en que el gobierno de Allende habría sido malo para Chile, es enfurecedora la forma tan egoísta que tienen de referirse al asunto, al futuro de un país entero (mi país), viéndolo todo en términos de "los intereses de EEUU". ¿A quién cresta le importan sus intereses? A ellos, claro. Y en base a ello y a su poderío económico y a su influencia, dominan el mundo como quieren y mueven los hilos. ¬_¬  Y se llenan la boca con que lo hacen "por el bien" de los países en que interfieren... Cuando en realidad no es nada más que un despliegue enorme de egocentrismo y egoísmo, en el que no incluyen ni la más mínima piedad o preocupación por los seres humanos que viven en el país en cuestión. Chile fue uno más de sus proyectos, el que estaba 'de moda' en ese momento, pero la actitud sigue estando ahí.... Y me deja boquiabierta que aún ahora, en el siglo XXI, la era de la modernidad y bla, siga siendo así y EEUU pueda seguir haciendo lo que le plazca y todos los países sigamos doblegándonos más o menos ante ellos. -_-U ¿Cómo una tropa de imbéciles egocéntricos y ególatras llegaron a ser dueños de medio mundo? Ni idea, pero hace que uno piense cómo los seres humanos podemos ser tan re-idiotas. :p</p>
<p style="text-align:justify;">Pero bueno. A título de cultura general, no estuvo TAN mal, aunque sí fue una lata leerlo. :p Pero ya lo terminé y ahora podré leer cosas más entretenidas. Comenzaré con "El Caballero de la Armadura Oxidada", que M. me lo recomendó. Veremos qué tal es. :D</p>
<p style="text-align:justify;">¿Y qué más? Después de ver el Dr. House y de que la teleserie de M. terminara, tomamos once... Y a mí se me ocurrió hablarle del asunto del cumpleaños de S.. Hace días que tenía la intención de preguntarle si había alguna posibilidad de que S. realizara su estúpida celebración de cumpleaños en otro lado, no es la casa, porque eso significa que durante toda una tarde/noche, tengo que quedarme encerrada en mi pieza, sin acceso al equipo de música, la tele grande, el DVD o el sofá, ni siquiera a mi propio baño, mientras ella y sus chorrocientos invitados meten bulla, gritan, se ríen, cantan a todo pulmón y webean toda la noche, hasta como las 5 ó 6 am, cuando finalmente se van y dejan al mundo en paz. -_-</p>
<p style="text-align:justify;">El primer año de Universidad, S. salió con sus imbéciles amigos y no estuvo en toda la noche. En ese tiempo, yo todavía tenía esperanzas de que ella fuera quien yo creía que era, así que después de eso discutimos mucho y al año siguiente, decidió celebrarlo en casa. Pero claro, yo fui la idiota que pensó que estando en casa ella se comportaría como la S. que yo quiero y no como la idiota que suele ser en torno a sus famosos amigos, y al final todo fue un gran desastre para mí. Había tanta gente que era imposible intentar siquiera participar en algo y no soy la persona más sociable (ni más cínica) como para estar entre un montón de desconocidos a quienes no me interesa conocer para nada, tratando de 'pasarla bien' haciendo un montón de idioteces que no me gustan. Así que terminé encerrándome en mi pieza, pasándomela toda la noche sola y sin siquiera poder usar mi baño porque ése es el que se transforma en 'baño de visitas' cuando viene gente. -_-</p>
<p style="text-align:justify;">Al año siguiente fue la misma lesera, sólo que duró hasta más tarde. Otra vez tener que quedarme en la pieza sin poder hacer nada más, obligada a escuchar más la bulla que toda la tropa de idiotas tenían en el living-comedor que lo que yo estaba escuchando/viendo... Y más encima, peleando con M. que por supuesto no entendía por qué cresta yo estaba "de tan mal humor"... ¬_¬</p>
<p style="text-align:justify;">Por eso, desde que pasamos la mitad del año y se acerca agosto, no he podido dejar en que se acerca el cumpleaños de S. y, por ende, esa asquerosa noche en que, obligatoriamente, tengo que aguantarme la bulla, los gritos, la imbecilidad en su máxima expresión, para que ella sea feliz y celebre su cumpleaños, a costa de mi tranquilidad y de nuestro tiempo juntas (como si eso importara a estas alturas...) y demás. Así que había pensado que, como estoy bastante harta de todo y de tener que ser SIEMPRE la que cede y la que se traga las cosas y la que tiene que cambiar o adaptarse para que S. haga lo que se le antoja, l diría a M. a ver si ella podía ver mi punto de vista y convencer a S. de que no celebre su cumpleaños, o lo haga menos desagradablemente o fuera de aquí. S. ya ha conseguido lo que pretendía y ahora casi que prefiero que no esté a que esté pero esté ocupada haciendo sus leseras y chateando pero sin ser capaz de hablar conmigo o 'estudiando' y sin poder escuchar bulla o, sobretodo, haciendo estúpidas celebraciones de cumpleaños.</p>
<p style="text-align:justify;">Obviamente, me equivoqué. Hablar con M. fue terminar discutiendo y escuchándola preguntarme "por qué no puedo hacer un esfuerzo por tratar de verlo como algo no tan terrible, si es sólo una vez al año"... -_- ¡¡¡CÓMO SI NO HICIERA UN PROSTITUTO ESFUERZO TODOS LOS DÍAS DE MI VIDA PARA SOPORTAR MILES DE WEAS!!! Rawr... T_T</p>
<p style="text-align:justify;">Como debí imaginarme, a ella "le da pena" decirle a mi brillante S. que se mande a cambiar con su idiotez de celebración a otro lado, porque también es su casa "y es una vez al año"... Así que yo dije que eso era todo lo que quería saber y que yo vería qué hacía, entonces. Obviamente, eso le molestó a M. porque "hago tanto drama" y otras cosas por el estilo y... Terminamos discutiendo, yo llorando y hasta ella medio llorando también. -_- Infaltable era el "no sabes el infierno que es para mí que ustedes tengan la relación que tienen" y el negar cosas que dijo 5 minutos antes como "yo nunca dije eso"... La típica conversación de sordos de siempre, desesperante como siempre. Y la conclusión, como siempre, fue nada. O me las arreglo para aguantarme otro año o veo qué hacer. Lo lógico sería que intentara irme a quedar a la casa de alguna amiga ese día, para no tener nada que ver con nada de la estúpida celebración. Pero considerando que tengo dos amigas con las que podría, a lo mejor (si les preguntara y todo), irme a quedar y que ambas viven en Santiago y que a mí me da lata siquiera ir a comprar pan... El "remedio" es casi tan malo como la enfermedad. Además, si yo me voy ¿quién garantiza que mis CDs originales, mis DVDs, mi pieza, mi computador, todas mis cosas estén a salvo y a S. no se le ocurra compartirlas con sus idiotas visitantes? M. no es de fiar en ese sentido y S. tampoco. Ambas son tan "relajadas" y felices con dejar que todo fluya y que las cosas pasen si tienen que pasar y etc. que probablemente, incluso si alguno de los idiotas destruyera algo mío, sería como si no fuera la gran cosa y yo "estaría armando escándalos" si alegara... Como siempre dicen cuando trato de hablar los problemas y terminamos discutiendo. -_-</p>
<p style="text-align:justify;">Así que... Sigo estando en un callejón sin salida. ¡Si tan solo pudiera desaparecer y no tener que pensar en nada más, soportar nada más, mirar más caras o aguantar más imbecilidades! -_- Pero la única forma de hacer eso no es precísamente una que me esté disponible, por ahora todavía, así que... Tendré que ver. Al final, probablemente, tendré que terminar pasando la tarde/noche encerrada, como siempre, como si no pasara nada. Y probablemente ese día M. me volverá a preguntar por qué estoy de tan mal humor, como si nunca le hubiera dicho nada y como si no hubiéramos discutido hoy de por qué me revienta que S. haga este tipo de idioteces y se salga con la suya sin más.</p>
<p style="text-align:justify;">La discusión de esta vez terminó de una forma diferente, eso sí. Porque estábamos hablando, yo le estaba preguntando a M. cuando ella le ha negado u ordenado algo, usando su 'autoridad de madre' a S. , cuándo le dicho "no" terminantemente o algo... Y se abrió la puerta de calle y entró S. toda ofendida. Nosotras saludamos y ella saludó muy cortante "Hola. Me voy a ir a la pieza a hacer mi tarea para que ustedes sigan peleando tranquilas y hablando sobre mí" y se mandó a cambiar como la gran cosa al dormitorio. ¬_¬  M. fue tras ella y le preguntó qué onda y S. le dijo que "se escuchaba casi que desde el primer piso la discusión" y entró al baño, mientras M. se iba a la cocina diciendo alguna ironía del estilo "Oh, ¿hablamos tan fuerte?"... Después, mientras S. todavía estaba en el baño, M. se acercó a mí y, abrazándome, me dijo que yo no le dijera nada, que no peleara con ella, que nosotras hablaríamos después. :p</p>
<p style="text-align:justify;">Después de eso, todas hicimos gala de nuestra mejor "poker face" y hablamos de cualquier cosa. S. cambió los planes, como siempre, y después de que se suponía que podríamos hacer cosas en la noche, según ella que ahora no podría y que estaría probablemente toda la noche haciendo weas para una tarea que tiene que entregar mañana... Y después comió y se fue a la pieza a hacer eso. Al rato, después de haberle dado comida a S., M. también se fue a la cama... Y yo me animé a prender el notebook y venir a escribir esto, aunque no tenía especiales ganas de nada.</p>
<p style="text-align:justify;">Ahora, me congelo frente al teclado mientras pienso qué podría hacer. No tengo ganas especiales de hacer nada (en realidad, quería ver Van Helsing pero a las 10 todavía estábamos discutiendo así que me la perdí no más) y lo poco que quisiera hacer es con S. así que... Quisiera acostarme y no saber más del mundo, pero ella está en la pieza y no quiero estar con ella mientras esté ocupada y no pueda ni pescarme y esté escuchando su música y cantando y demás. Así que... No sé. Quizás me tienda en el sofá y mire lo que queda de Hotaru no Hikari, quizás empiece a leer "El Caballero de la Armadura Oxidada"... Quizás me anime a jugar a algo en las Neopets o a jugar a Los Sims, pero no me siento demasiado animada para estar en el computador. Y había pensado en jugar Flyff o ver si el Trickster funciona de nuevo, pero me da pena pensar en jugar ahora que no está ni S. ni T.B. para andar por el mundo conmigo... T_T  ¡Echo de menos el Maple! Incluso antes de T.B. y de que él me acompañara para todos lados, era entretenido y tenía otros amigos y a veces por último andar con mis monitos queridos era entretenido por sí solo... T_T ¿Por qué tuvo que echarse a perder tanto? ¡Quisiera volver al Maple de antes y volver a poder pasarme horas entrenando o conversando con la A.G. o algo! T_______T</p>
<p style="text-align:justify;">Hablando de videojuegos, a lo mejor tengo que instalar el Second Life de nuevo. Ayer, escuchando el programa de Ki.Hi.-san, dijo que a lo mejor habría un evento en el Kobe de Second Life al mismo tiempo del talk show que hará en octubre o, por lo menos, que a lo mejor él participaría en un evento que parece que se haría en Second Life. Que él "odiaba los mundos virtuales" y no sabía mucho de los detalles, pero que estuviéramos atentos... O_O  Si es así, tengo que bajarme el Second Life y encontrar Kobe antes de que eso ocurra, a ver si a eso sí que puedo ir, no como al evento de Ki.Ta.-san que hubo hace tiempo en su terreno en Second Life (él sí que es fanático de ese juego), al que nunca conseguí llegar, aunque encontré el cartel de entrada y todo. :(  ¡Sería emocionante estar online al mismo tiempo que Ki.Hi.-san, aunque mi chateo en japonés no sea el más rápido del mundo... ^^U  Así que... A lo mejor, ahora que ando game-less, sería una buena oportunidad para volver a Second Life. Aunque no era especialmente entretenido y tenía muchos bugs, pero... *shrugs*  Al menos, para ver si ese evento es cierto y si Ki.Hi.-san andará online alguna vez, tendré que bajarlo de nuevo.</p>
<p style="text-align:justify;">Pasando a otra cosa, hoy recibí un mail de vuelta de parte de la niña que me pidió las traducciones de los Megane's dejando un comentario. Resulta que es bastante más simpática de lo que aparentaba en su comentario, así que a lo mejor, si me siento un poco más animada, más rato traduzco alguna canción de los Megane's para ponerla acá. A lo mejor. :p  Por lo menos, resultó ser bastante más comprensiva de lo que esperaba y bien amable. :)</p>
<p style="text-align:justify;">Y.... En el Facebook, me encontré con otros tres compañeros de colegio, de cuando iba al S.M.A., así que más nostalgia de E.Q. me ha dado... ^^</p>
<p style="text-align:justify;">Humm, todavía tengo que escribir un comentario que sea sobre Kikenna Aneki, pero siempre se me pasa... A ver si mañana o más rato me animo a escribirlo. :p Antes de que se me olvide o de que termine de ver Hotaru No Hikari y tenga que comentar de esa también. xD</p>
<p style="text-align:justify;">En fin. Me cansé. Me iré a pensar qué demonios hago toda la noche si ni siquiera puedo acostarme a leer y, aunque es viernes, S. no puede pasar tiempo conmigo. -_-</p>
<p style="text-align:justify;">Bye.</p>
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<title><![CDATA[Get Down!! Get Funky!!]]></title>
<link>http://fideaux75.wordpress.com/?p=20</link>
<pubDate>Sat, 26 Jul 2008 04:48:18 +0000</pubDate>
<dc:creator>fideaux75</dc:creator>
<guid>http://fideaux75.wordpress.com/?p=20</guid>
<description><![CDATA[Me and Marie, gettin jiggy!!  
Dancin . . . Dancin . . . DANCIN!! DANCIN MACHINE!! 
Took Marie to Ja]]></description>
<content:encoded><![CDATA[<p>Me and Marie, gettin jiggy!! :D</p>
[caption id="attachment_21" align="aligncenter" width="300" caption="Dancin . . . Dancin . . . DANCIN!! DANCIN MACHINE!! "]<a href="http://fideaux75.files.wordpress.com/2008/07/gettin-down.jpg"><img class="size-medium wp-image-21" src="http://fideaux75.wordpress.com/files/2008/07/gettin-down.jpg?w=300" alt="Dancin . . . Dancin . . . DANCIN!! DANCIN MACHINE!! " width="300" height="191" /></a>[/caption]
<div class="mceTemp mceIEcenter" style="text-align:left;">Took Marie to Jade's Jazz Island tonight. Had a little romance and a little fun. You can always count on Jade's for a good time with good events. I highly recommend it. :D</div>
<div class="mceTemp mceIEcenter" style="text-align:left;">Still waiting on the RL work front. But took some of the day to look at this. It's a web site that specializes in virtual worlds jobs. Wait . . . I can get paid for doing what I'm gonna do any way. Ahhhhh, a little avatar can dream can't he? Hee hee. :)</div>
<div class="mceTemp mceIEcenter" style="text-align:left;"><a href="http://www.virtualjobcandy.com/">http://www.virtualjobcandy.com/</a></div>
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<title><![CDATA[Can you stand this sweet seduction?]]></title>
<link>http://maschaboa.wordpress.com/?p=26</link>
<pubDate>Sat, 26 Jul 2008 02:22:54 +0000</pubDate>
<dc:creator>maschaboa</dc:creator>
<guid>http://maschaboa.wordpress.com/?p=26</guid>
<description><![CDATA[Seduction 
Can you stand this sweet seduction?
Playful elegance for a lovely evening, this dream is ]]></description>
<content:encoded><![CDATA[<p><strong>Seduction </strong></p>
<p><em>Can you stand this sweet seduction?</p>
<p>Playful elegance for a lovely evening, this dream is made out of lace. It shows much and many charming secrets.</em></p>
<p>- 11 different colors</p>
<li>Contents:<br />
Flexi-Skirt<br />
Blouse (Shirt)<br />
Heels<br />
Stockings<br />
Panties<br />
Gloves<br />
Veil<br />
Underskirt</li>
<p>[caption id="attachment_27" align="alignnone" width="426" caption="Lady Lace Outfit Seduction"]<a href="http://maschaboa.files.wordpress.com/2008/07/plakat-seduction.jpg"><img src="http://maschaboa.wordpress.com/files/2008/07/plakat-seduction.jpg" alt="Lady Lace Outfit Seduction" width="426" height="213" class="size-full wp-image-27" /></a>[/caption]<br />
<strong>Seduction is an extra classy outfit. It is made completly out of lace.</strong></p>
<p style="text-align:center;"><strong></strong><a href="http://slurl.com/secondlife/Babiarz/173/183/32"><strong>Sexy fashion and hot clothes at Je t'aime Mainstore</strong></a><strong> </strong><a href="http://slexchange.com/modules.php?name=Marketplace&#38;MerchantID=81322"><strong>Je t'aime at Slexchange</strong></a><strong> </strong><a href="http://shop.onrez.com/Mascha_Boa"><strong>Je t'aime at Onrez</strong></a></p>
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<title><![CDATA[Expanding the Web Presence.. (yes, I'm bored)]]></title>
<link>http://alexiacournoyer.wordpress.com/?p=38</link>
<pubDate>Sat, 26 Jul 2008 00:13:01 +0000</pubDate>
<dc:creator>Alexia</dc:creator>
<guid>http://alexiacournoyer.wordpress.com/?p=38</guid>
<description><![CDATA[I&#8217;m still creating, but not that you&#8217;d know it..  I&#8217;ve got about a dozen things a]]></description>
<content:encoded><![CDATA[<p>I'm still creating, but not that you'd know it..  I've got about a dozen things almost finished and they all have one thing in common - they need scripts fixing..  aargh!  I'm not a stupid human being by any means, but this scripting lark has got me beaten. :(</p>
<p>So I haven't been inworld for a while..  I can tell I'm bored as I've just signed up for a thing called Yahoo360.  I have no idea what it's supposed to do, but hey, I've got one  lol.  If you've got an account and fancy making friends, feel free to drop me an invite.. </p>
<p><a title="Alexia on Yahoo 360" href="http://uk.360.yahoo.com/alexiainwonderland" target="_blank">http://uk.360.yahoo.com/<strong>alexiainwonderland</strong></a></p>
<p>I can't wait to see how it evolves :)</p>
<p>I've also got a myspace account. It's seriously neglected, but it does have the saga of me setting up my gallery last year, I read it a while back and it brought back all sorts of memories.. </p>
<p>Again, if you want to come over and make friends, send me the invite..  <a title="Alexia Cournoyer's MySpace Profile" href="http://www.myspace.com/alexia_cournoyer" target="_blank">http://www.myspace.com/alexia_cournoyer</a>.</p>
<p>It's all good fun..  and eventually I may just finish something inworld.. </p>
<p><a title="Alexia on Yahoo 360" href="http://uk.360.yahoo.com/alexiainwonderland" target="_blank"><strong></strong></a></p>
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<title><![CDATA[Winning]]></title>
<link>http://petrosmiklos.wordpress.com/?p=51</link>
<pubDate>Fri, 25 Jul 2008 23:12:34 +0000</pubDate>
<dc:creator>Petros Miklos</dc:creator>
<guid>http://petrosmiklos.wordpress.com/?p=51</guid>
<description><![CDATA[Yesterday night when I hooked my body to the virtual world of SL I got, as usual, a ton of notices f]]></description>
<content:encoded><![CDATA[<p>Yesterday night when I hooked my body to the virtual world of SL I got, as usual, a ton of notices from the groups I belong to. Amongst one of them was an hunt quest from my favorite SL store: <a href="http://www.toriheart.blogspot.com/">Bare@Rose</a>. :D</p>
<p>These games are quite common in SL and similar to an Easter egg hunt if you like. Normally a store owner or some other kind of sim owner spreads across their sim or store several semi-hidden objects... the objective is to find them all (or at least some of them, depends on the rules), and you either get some free stuff with each piece you find or, as was with the case of yesterday's inventive and imaginative hunt from Bare@Rose, you get a complete stunning outfit after collecting all the tread pieces of the love story they created for the hunt.</p>
<p>And you have to admit that the two outfits together look really good !! :D</p>
<p><img class="aligncenter" src="http://farm4.static.flickr.com/3037/2702583860_2e0ca73098.jpg" alt="" width="500" height="400" /></p>
<p>So, yeah, it was well worth it.</p>
<p>The outfit, according to June, the main creative brain of Bare Rose, is variation on one of their most sold outfits, only in red. And, well, its just stunning, both the male and the female version of them (as B@R stuff normally is), here seen in the also magnificent Japan Tempura Island. :)</p>
<p>Come to thinking about it this week is working out very well for me in terms of nice &#38; free stuff... just this Monday (I think) I got another great outfit, for free as well, from the BareRose lucky chair (the <em>Baron of the BlackLuck</em>). Must be my lucky week... :)</p>
<p><img class="aligncenter" src="http://farm4.static.flickr.com/3060/2702574696_c22068e6eb.jpg" alt="" width="500" height="400" /></p>
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<title><![CDATA[Union Jack]]></title>
<link>http://slasty.wordpress.com/?p=1311</link>
<pubDate>Fri, 25 Jul 2008 21:53:30 +0000</pubDate>
<dc:creator>junko Otsuka</dc:creator>
<guid>http://slasty.wordpress.com/?p=1311</guid>
<description><![CDATA[junko Otsukaです。
Muismの新作トップスを中心に、ちょっと遊んだ感じのコー]]></description>
<content:encoded><![CDATA[<p>junko Otsukaです。</p>
<p><a href="http://slurl.com/secondlife/Muism/129/112/26">Muism</a>の新作トップスを中心に、ちょっと遊んだ感じのコーディネイトです。</p>
<p>タンクトップは、カジュアル＆かっこいいイメージになりがちなので、あえてキュートなスタイルにしてみました。</p>
<p><a href="http://slasty.files.wordpress.com/2008/07/snapshot_089-1.jpg"><img class="alignnone size-full wp-image-1310" src="http://slasty.wordpress.com/files/2008/07/snapshot_089-1.jpg" alt="" width="430" height="766" /></a></p>
<p>by junko Otsuka</p>
<p><!--more--></p>
<p><a href="http://slasty.files.wordpress.com/2008/07/snapshot_066-11.jpg"><img class="alignnone size-full wp-image-1313" src="http://slasty.wordpress.com/files/2008/07/snapshot_066-11.jpg" alt="" width="427" height="677" /></a></p>
<p>Skin:<a href="http://slurl.com/secondlife/REDGRAVE%20Womens%20Fashion/156/22/24">REDGRAVE </a>“ Mischa Skin / *gold *”<br />
Hair:<a href="http://slurl.com/secondlife/Osaka/148/138/22">BP* </a>" girly Pom-Pon hair"<br />
Eyes:<a href="http://slurl.com/secondlife/Vari/129/221/56">Glanz</a> “DarkBrown”<br />
EyeLashes:<a href="http://slurl.com/secondlife/Laqroki/125/137/26">Laqroki</a> “Dramatic”<br />
Tops:<a href="http://slurl.com/secondlife/Muism/129/112/26">Muism</a>" [Union Jack Tank Top]_Celeb"<br />
Gloves:Cachet " MINTHOR (BLACK)" part of outfit<br />
Skirt<a href="http://slurl.com/secondlife/Chantilly/113/136/29">:Ce Cubic effect </a>"Song Bird(Red_brown)" part of outfit<br />
Suspenders :[VG Republic] "'Denim High-Waist Short' in Black" part of outfit<br />
Shoes:<a href="http://slurl.com/secondlife/Tesla/68/101/54">Tesla</a> "Athena *black* Open-Toe Stiletto Boots"<br />
Bag:<a href="http://slurl.com/secondlife/Viva%20La%20Glam/151/120/78">Miam Miam</a> "*MM Luxe* Croissant Satchel (Noir)"<br />
Stocking:<a href="http://slurl.com/secondlife/Takaraduka/170/163/32">:bijou:</a> "StockingC" [white]<br />
Collar:<a href="http://slurl.com/secondlife/Glam%20World%202/206/141/26">M * A * ii * K * I</a> "Streep - Green" part of outfit<br />
Cuff:<a href="http://slurl.com/secondlife/Glam%20World%202/206/141/26">M * A * ii * K * I</a> "I Streep Cuff" part of outfit<br />
Cap:<a href="http://slurl.com/secondlife/Mystikal/112/117/27">[MG fashion]</a> " Ivy Cap - wool (unisex)"</p>
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<title><![CDATA[Union Jack]]></title>
<link>http://slasty1.wordpress.com/?p=621</link>
<pubDate>Fri, 25 Jul 2008 21:53:28 +0000</pubDate>
<dc:creator>junko Otsuka</dc:creator>
<guid>http://slasty1.wordpress.com/?p=621</guid>
<description><![CDATA[
by junko Otsuka


Skin:REDGRAVE “ Mischa Skin / *gold *”
Hair:BP* &#8221; girly Pom-Pon hair]]></description>
<content:encoded><![CDATA[<p><a href="http://slasty.files.wordpress.com/2008/07/snapshot_089-1.jpg"><img class="alignnone size-full wp-image-1310" src="http://slasty.wordpress.com/files/2008/07/snapshot_089-1.jpg" alt="" width="430" height="766" /></a></p>
<p>by junko Otsuka</p>
<p><!--more--></p>
<p><a href="http://slasty.files.wordpress.com/2008/07/snapshot_066-11.jpg"><img class="alignnone size-full wp-image-1313" src="http://slasty.wordpress.com/files/2008/07/snapshot_066-11.jpg" alt="" width="427" height="677" /></a></p>
<p>Skin:<a href="http://slurl.com/secondlife/REDGRAVE%20Womens%20Fashion/156/22/24">REDGRAVE </a>“ Mischa Skin / *gold *”<br />
Hair:<a href="http://slurl.com/secondlife/Osaka/148/138/22">BP* </a>" girly Pom-Pon hair"<br />
Eyes:<a href="http://slurl.com/secondlife/Vari/129/221/56">Glanz</a> “DarkBrown”<br />
EyeLashes:<a href="http://slurl.com/secondlife/Laqroki/125/137/26">Laqroki</a> “Dramatic”<br />
Tops:<a href="http://slurl.com/secondlife/Muism/129/112/26">Muism</a>" [Union Jack Tank Top]_Celeb"<br />
Gloves:Cachet " MINTHOR (BLACK)" part of outfit<br />
Skirt<a href="http://slurl.com/secondlife/Chantilly/113/136/29">:Ce Cubic effect </a>"Song Bird(Red_brown)" part of outfit<br />
Suspenders :[VG Republic] "'Denim High-Waist Short' in Black" part of outfit<br />
Shoes:<a href="http://slurl.com/secondlife/Tesla/68/101/54">Tesla</a> "Athena *black* Open-Toe Stiletto Boots"<br />
Bag:<a href="http://slurl.com/secondlife/Viva%20La%20Glam/151/120/78">Miam Miam</a> "*MM Luxe* Croissant Satchel (Noir)"<br />
Stocking:<a href="http://slurl.com/secondlife/Takaraduka/170/163/32">:bijou:</a> "StockingC" [white]<br />
Collar:<a href="http://slurl.com/secondlife/Glam%20World%202/206/141/26">M * A * ii * K * I</a> "Streep - Green" part of outfit<br />
Cuff:<a href="http://slurl.com/secondlife/Glam%20World%202/206/141/26">M * A * ii * K * I</a> "I Streep Cuff" part of outfit<br />
Cap:<a href="http://slurl.com/secondlife/Mystikal/112/117/27">[MG fashion]</a> " Ivy Cap - wool (unisex)"</p>
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<title><![CDATA[Stroke Exhibit Finds New Home at HealthInfo Island]]></title>
<link>http://otsecondlife.wordpress.com/?p=69</link>
<pubDate>Fri, 25 Jul 2008 20:47:42 +0000</pubDate>
<dc:creator>zsuzsatomsen</dc:creator>
<guid>http://otsecondlife.wordpress.com/?p=69</guid>
<description><![CDATA[Walk-through middle cerebral artery at HealthInfo IslandOur stroke awareness exhibit, with its displ]]></description>
<content:encoded><![CDATA[<p>[caption id="attachment_70" align="aligncenter" width="300" caption="Walk-through middle cerebral artery at HealthInfo Island"]<a href="http://otsecondlife.files.wordpress.com/2008/07/hii.jpg"><img src="http://otsecondlife.wordpress.com/files/2008/07/hii.jpg?w=300" alt="Walk-through middle cerebral artery at HealthInfo Island" width="300" height="195" class="size-medium wp-image-70" /></a>[/caption]Our stroke awareness exhibit, with its displays, quizzes, and free gifts, is now up and running at <a href="http://slurl.com/secondlife/Healthinfo%20Island/111/151/22">HealthInfo Island</a>.</p>
<blockquote><p>...the island is home to a consumer health library and a medical library, as well as virtual outposts or displays run by the National Library of Medicine's Special Information Services, contractors for the National Institutes of Health (NIH), and the Accessibility Center.<br />
   <a href="http://healthinfoisland.blogspot.com/">http://healthinfoisland.blogspot.com/</a></p></blockquote>
<p>Carolina Keats, who runs the island, had seen the exhibit when it was up at the <a href="http://slurl.com/secondlife/Eduisland%20II/203/21/22">OT Center on Eduisland II </a>and asked if we would consider placing it there after the exhibit period was over. We're delighted to have the opportunity to be part of the wonderful resources and collaboration that make HealthInfo Island a unique Second Life(R) venue. </p>
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<title><![CDATA[eRepublik quick tour]]></title>
<link>http://erepublikinvites.wordpress.com/?p=7</link>
<pubDate>Fri, 25 Jul 2008 20:20:01 +0000</pubDate>
<dc:creator>Philippe</dc:creator>
<guid>http://erepublikinvites.wordpress.com/?p=7</guid>
<description><![CDATA[
 
need an invite? post your e-mail address in the comments and I will send you one asap!
You can a]]></description>
<content:encoded><![CDATA[<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/FMiThA61HKo'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/FMiThA61HKo&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p> </p>
<p>need an invite? post your e-mail address in the comments and I will send you one asap!</p>
<p>You can also try to get one via the eRepublik homepage but it takes time before the admins allow more people via the homepage.</p>
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<title><![CDATA[Satiated Desires and The Weekly Kneel Cushion #9:  Silver Dragons]]></title>
<link>http://satiateddesires.wordpress.com/?p=35</link>
<pubDate>Fri, 25 Jul 2008 20:03:12 +0000</pubDate>
<dc:creator>Couldbe Yue</dc:creator>
<guid>http://satiateddesires.wordpress.com/?p=35</guid>
<description><![CDATA[Silver Dragons Kneel Cushion
This has an introductory price of 250L until the next one is released o]]></description>
<content:encoded><![CDATA[[caption id="" align="aligncenter" width="500" caption="Silver Dragons Kneel Cushion"]<a href="http://slurl.com/secondlife/Delilah/115/73/34"><img src="http://farm4.static.flickr.com/3074/2640858342_9bf6de2ffc.jpg" alt="Silver Dragons Kneel Cushion" width="500" height="325" /></a>[/caption]
<p>This has an introductory price of 250L until the next one is released on Friday August 1st.</p>
<p>An delicate Oriental inspired kneel cushion that has 7 Gorean/slave kneels that are menu driven.  It is a kneel cushion and a multiuser AO in one, it allows each user to choose their own kneels.</p>
<p>Each pose which can be individually selected by each person using the AO.</p>
<p>Only one of your collection can kneel on the cushion, but as many as you like can use the AO just by having them touch the platform and choosing a pose.</p>
<p>Up to another 14 poses can be added.  Just edit the cushion, drop the poses in and reset the platform by either taking it into your inventory and re-rezzing it or by resetting the script.  Simple.</p>
<p>With more than one user, always make sure they touch the cushion before selecting their pose from the menu.</p>
[caption id="" align="aligncenter" width="500" caption="Silver Dragons Kneel Cushion Closeup"]<a href="http://slurl.com/secondlife/Delilah/115/73/34"><img src="http://farm4.static.flickr.com/3183/2640857934_1b3ee6667c.jpg" alt="Silver Dragons Kneel Cushion Closeup" width="500" height="328" /></a>[/caption]
<p>Released next week is a modern take on punishment stocks.  It's available to view on the third level in The Master's Pleasure Room. Click on one of the pictures or use the SLURL link in the sidebar to get the SLURL link to take you there.</p>
<p>You can also subscribe to a RSS feed for this blog.  Click on the RSS feed button at the bottom of the sidebar or copy this <a title="Satiated Desires Blog Feed" href="http://satiateddesires.wordpress.com/feed/" target="_self">http://satiateddesires.wordpress.com/feed/</a> into your reader.</p>
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<title><![CDATA[From one single Second Life radio, to running 4 radio channels all by myself from one single lap!]]></title>
<link>http://heidiballinger.wordpress.com/?p=1117</link>
<pubDate>Fri, 25 Jul 2008 19:57:43 +0000</pubDate>
<dc:creator>clausuriza</dc:creator>
<guid>http://heidiballinger.wordpress.com/?p=1117</guid>
<description><![CDATA[/by Claus Uriza
For my first issue in this blog I wanna tell a story about my audio trips in SL.
Bac]]></description>
<content:encoded><![CDATA[<p><span style="color:#99cc00;"><em>/by Claus Uriza</em></span><br />
For my first issue in this blog I wanna tell a story about my audio trips in SL.</p>
<p>Back in the autumn last year I had finally moved into SL in a very modern apartment complex 600 meters up in the air. Then I started checking out the SLMarketplace for audio equipment and ended up with an iTunes radio which was compatible with all the stations I had in my iTunes at lap. Almost like once in RL my apartment was made into a test room with 3 kinds of TVs and now this radio too. I talked to sim owner and she came deeded it 'cos I wasn't owner only renter. I started play with iTunes radio and it worked fine. Then at eve I went down to sim and hooked up with friends there. What I found out was... suddenly I was playing music in whole sim hehe. Luckily sim owner liked the stations I set up ;).</p>
<p><img src="http://heidiballinger.wordpress.com/files/2008/07/clausu.jpg" alt="" width="450" height="224" class="alignnone size-full wp-image-1120" /></p>
<p><!--more--><br />
But I had a problem. The radio couldn't handle mp3s so went in search mode once again. I realized I needed to know all about Shoutcasts which is the technique most of SL use for music. But I also needed to be landowner to handle all this myself. I bought 4 parcels and decided to open a media centre. Next step was to get some streamprovider and host. To handle shoutcasts u need an url to handle playlists and to put into ur land settings. I searched the market and found a good host at an affordable prize. Through subdivide land I found out I could run 4 streams on my parcels. I simply wanted the music to change when I entered my bedroom or to play some lounge music at pool area hehe. But omg nothing is very simple at start especially not in SL hehe. 'Cos all this I wanted to play/run from my at that time only computer, a little Fujitsu Siemens lap. I spent a lot of time testing players like WinAmp, SAM Broadcaster and a dozen of others. I needed to be able to run multiple instances so I could have 4 players/playlists running at same time from lap. To run streams in high quality 128 Kbs and stable u need a good download/upload connection and a machine with guts hehe. I realized I needed to order a bigger lap and a better connection. I got a new Fujitsu Siemens Celsius (then SL was more stable too hehe) and got a 8MB/2MB download/upload rate connection. Well to try to make story short few months later I made my media centre Pop Art Lab playing 4 radiochannels myself from 1 single lab! But to avoid timecrossin my lab was runnin 24/7 playing music to the Americans too hehe. I can tell u this... laptops aren't build to run this much. Suddenly my lap started sounding like a frozen frog hehe. The compressor was red hot! And somehow the streams kept stop from time to time and I had a goal. I wanted my channels running stable and to make a pro service. I ended ordering a new desktop Quad Core with guts hehe. Now I can let the machine do the hard work running 24/7 from my basement and lately I went on vacation and it played stable in 5 days or to say 120 hours!.</p>
<p>So welcome to the brave new world today it’s almost possible to run 4 radio stations in superior sound quality from 1 single lap! But if someone out there wants an advice, go get a desktop with horsepower. Beside this u get a more stable SL appearance, well almost like a dream ;).</p>
<p>U can visit my <a href="http://slurl.com/secondlife/Moon%20Park/101/64/26" target="_blank">Pop Art Lab here</a>, and u can hear my channels and have fun at my now 6 parcels. In the near future I might have my own sim with 10-20 channels ;).</p>
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<title><![CDATA[Is Second Life Truly Our Picture of the Future?]]></title>
<link>http://kolom10.wordpress.com/?p=64</link>
<pubDate>Fri, 25 Jul 2008 19:29:11 +0000</pubDate>
<dc:creator>ronnymustamu</dc:creator>
<guid>http://kolom10.wordpress.com/?p=64</guid>
<description><![CDATA[The discussion with Lauren Hertel and Gary Ritzenthaler , both scholars and online journalism expert]]></description>
<content:encoded><![CDATA[<p>The discussion with <a title="the webpage of Lauren Hertel" href="http://www.laurenhertel.com/">Lauren Hertel</a> and <a title="the official 'true' ID of Gary Ritzenthaler" href="http://claimid.com/gritz">Gary Ritzenthaler</a> , both scholars and online journalism experts of University of Florida, about <a title="the homepage of second life" href="http://secondlife.com/whatis/">Second Life</a> was really strucking me. Their presentation has been successfully open my eyes and brain on the possibilities of the future.</p>
<p>However, seems we need to discuss and to ponder or to contemplate deeply on all consequences re: Second Life (SL). SL sounds cool, futuristic and provides lots of 'space' to be explored. The question will be: how can someone manage his/her 'First Life' if he/she has been so busy with SL? What kind of psychological nature people can have due to SL?</p>
<p>For sure, SL will definitely change some human 'nature', change the landscape of social relationships/networks. There will be huge discussions re: the concept of family and relationships.</p>
<p>So far, it is not easy to determine whether SL will provide better life for our 'regular' FL.</p>
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<title><![CDATA[... and the prototype system is complete.]]></title>
<link>http://xorlabs.wordpress.com/?p=107</link>
<pubDate>Fri, 25 Jul 2008 19:08:39 +0000</pubDate>
<dc:creator>xorlabs</dc:creator>
<guid>http://xorlabs.wordpress.com/?p=107</guid>
<description><![CDATA[The XML-RPC Receiver 
With the completion of the LSL script which is resident in the object shown ab]]></description>
<content:encoded><![CDATA[[caption id="attachment_108" align="aligncenter" width="450" caption="The XML-RPC Receiver "]<a href="http://xorlabs.files.wordpress.com/2008/07/xml-rpc-dish.jpg"><img class="size-full wp-image-108" src="http://xorlabs.wordpress.com/files/2008/07/xml-rpc-dish.jpg" alt="The XML-RPC Receiver" width="450" height="439" /></a>[/caption]
<p>With the completion of the LSL script which is resident in the object shown above, our prototype XML-RPC communication system is complete.  It has served as a proof of concept system, but is not fully developed to serve the needs of the artificial life ecosystem we are planning.  However, the code used is easily adaptable to our subsequent uses, or uses you may have for that matter.  With that in mind, let's examine the code.  The LSL script is displayed <a href="http://www.zenovkatek.com/blogpage3.htm"> on our website.</a></p>
<p>The state_entry() event handler in the default state calls the LSL function <strong>llOpenRemoteDataChannel(). </strong>The server will respond by calling the event handler function <strong>remote_data()</strong> right below it.   This is the same event handler which the server will call later when XML-RPC messages are received by the Linden Server from our offline application.,  The event handler determines which type of call using a conditional on the value of the integer argument <strong>type</strong>.  When the value of this argument is <strong>REMOTE_DATA_CHANNEL</strong>, the assigned channel ID is stored, and also transmitted to our website using LSL's HTTP capability.  There the channel ID is stored in a table in our database by the ASP page which is addressed.  The offline application accesses that table when it runs to get the channel ID for its message formation.</p>
<p>Note that the state_entry() event handler in the default state is called every time the script is reset, which of course is every time a script is edited and saved when editing with the Second Life viewer.  Also, note that in the default state there is an <strong>on_rez()</strong> event handler.  It will be called each time the object is rezzed out of the inventory and it will cause the script to be reset as well.</p>
<p>Once the channel is assigned by the Linden server, and it is receiving XML-RPC messages, it will parse the XML received. It then will call the <strong>remote_data()</strong> event handler, passing the string parameter and the integer parameter transmitted by our offline application.  The LSL script is thus relieved of the requirement of parsing the XML data, leaving that up to the Linden server.  As a purely diagnostic check, and to satisfy the requirement that a scripted object must make an XML-RPC reply, the parameters received are simply echoed back.  As you recall, the integer parameter is not used in the prototype system, but it must be included in the initial message and the response to satisfy the message format requirements.</p>
<p>Once the parameters are received, they are stored in global variables, and a function is called to distribute the parameters to the AI objects.  The two currently identified floating point parameters are still in the CSV string, and would be sorted out by the receiving AI life.  Should additional parameters be identified later, they would simply added to the CSV string.  This seems simpler, allowing the XML-RPC receiver code to be independent of the eventual number of parameters to be passed,</p>
<p>Note that the parameter values are distributed using the <strong>llSay()</strong> function.  This requires that any receiving AI objects be within 20 meters of the receiver.  Considering the size of our ecopod, some sort of secondary distribution system of objects would actually be required to distribute parameter messages to all AI objects so contained.</p>
<p>This completes our series on XML-RPC with .NET and LSL.  There is still much to do to develop the AI objects in the ecopod, although that will not be the principal topic in this blog.  Instead, we will continue to concentrate on enhancing LSL by adding capability from offline machines using .NET.</p>
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<title><![CDATA[cute pic]]></title>
<link>http://russkanno.wordpress.com/?p=79</link>
<pubDate>Fri, 25 Jul 2008 19:04:45 +0000</pubDate>
<dc:creator>Russ Kanno</dc:creator>
<guid>http://russkanno.wordpress.com/?p=79</guid>
<description><![CDATA[but if he tries to tickle my feet I&#8217;ll kick him in the nuts.

]]></description>
<content:encoded><![CDATA[<p>but if he tries to tickle my feet I'll kick him in the nuts.</p>
<p><a href="http://russkanno.wordpress.com/files/2008/07/snapshot_007.jpg"><img class="alignnone size-full wp-image-80" src="http://russkanno.wordpress.com/files/2008/07/snapshot_007.jpg" alt="" width="450" height="325" /></a></p>
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<title><![CDATA[Control Second life with a lollipop]]></title>
<link>http://heidiballinger.wordpress.com/?p=1112</link>
<pubDate>Fri, 25 Jul 2008 19:02:01 +0000</pubDate>
<dc:creator>Speedmaster Bing</dc:creator>
<guid>http://heidiballinger.wordpress.com/?p=1112</guid>
<description><![CDATA[/by Speedmaster Bing
Want to control your avatar with something that almost look like a lollipop ?
T]]></description>
<content:encoded><![CDATA[<p><span style="color:#99cc00;"><em>/by Speedmaster Bing</em></span></p>
<p>Want to control your avatar with something that almost look like a lollipop ?</p>
<p>Today several major IT news sites showed a video of a Japanese woman doing just that. Japanese Geisha Tokyo Entertainment is showing off thier idea. <!--more--></p>
<p>Right now I can't point you to a short youtube video, so you have to do with a link to Danish <a href="http://www.computerworld.dk/art/47126?a=newsletter&#38;i=1911" target="_blank">Computerworld</a> (Video is in English. Scroll down).</p>
<p>If you think the idea is silly, then let me point you to Nintendo. They seem to do pretty well, selling their <a href="http://www.wii.com/" target="_blank">Wii</a>.</p>
<p>But since you often walk, or run, in a virtual world, then a lollipop, or hand held controller doesn't quite do it, right?</p>
<p>So <span>Max Planck Institute for Biological Cybernetics, have come up with, Cyberwalk, a moving floor.</span><br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/bmWD1bIKc44'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/bmWD1bIKc44&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Size is apx. 6m by 6m, with an active walking area of 4.5m by 4.5m. So I don't think it will find its way into everyone's living room.<br />
So how about something smaller? Well this CirculaFloor seems to fit my room better.<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/EvkubXHilk0'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/EvkubXHilk0&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>But not sure pets and kids would be safe. And what about running? Imagine the speed the plates have to move around with.</p>
<p>Personally I like this one better. It is called VirtuSphere. You can even roll, to avoid getting hit by something.<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/r_D4ElKnq04'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/r_D4ElKnq04&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>And if you bolt a chair inside it, you could probably get the feeling of flying, sailing or driving (my own idea).But that would probably not feel real.</p>
<p>So my very own personal favourite made by Force Dynamics. With Second life about to embrace <a href="http://wiki.secondlife.com/wiki/Havok_4_Beta_Home" target="_blank">Havok4</a>, this can only be so much fun.<br />
Oh, and make sure to lower you volume!<br />
If you forget, you will be reminded 10 secs in :)</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/d1iEtjs6S80'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/d1iEtjs6S80&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Cant wait to have one of these at home, and race against friends in Second life :)</p>
<p>While these examples might not be the best way to get around in a virtual world, it demonstrates that efforts are made to get away from the keyboard, and into a more realistic feeling.</p>
<p><strong>Gentle(wo)men! Start up you engines!</strong></p>
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