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Daily Design: Day 205

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;  341 altre parole

Game Design

Entity JavaScript Scaffold

In the last couple of years I have been writing more JavaScript code than Server side code in my Microsoft Dynamics CRM projects. Better UX, plethora of supporting JavaScript libraries, easier deployment and maintenance made me prefer client side solutions. 572 altre parole

Dev

[Reblog] 10 Modern Software Over-Engineering Mistakes

I have seen all of these and plead guilty to quite a few of them too…

10 Modern Software Over-Engineering Mistakes

Few things are guaranteed to increase all the time: Distance between stars, Entropy in the visible universe, and… 20 altre parole

Development

HOWDY!!

Welcome to the dev blog for the new game “PixFalls” soon to be available for testing. I hope to put screenshots and gameplay footage up on this blog very soon, but we are still in early development stages. 11 altre parole

Titanfall 2 will improve matchmaking system and server hosting, says developer | ESIST

During his hands-on at E3 last month, Samuel enjoyed getting to grips with Titanfall 2’s new toys—not least the new grappling hook—so much so that he queued four times for its opening showing. 112 altre parole

#ESIST

ActivityLifecycleCallbacks

Activity lifecycle is one of the most important part of Android development. It managed by activity’s life cycle template methods like onCreate, onStart, onResume and etc. 170 altre parole

Android

Some Real Talk On Piracy From A Witcher 3 Dev

(Source: kotaku.com)

Marcin Iwiński, co-founder of GOG and development studio CD Projekt Red, has some curious thoughts on how to handle a very thorny subject: piracy. 585 altre parole

Technology